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General Tabletop Discussion
*TTRPGs General
GMing: How to fudge NOT using the dice.
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<blockquote data-quote="Deset Gled" data-source="post: 9541311" data-attributes="member: 7808"><p>Tactics is a big area for fudging. The DM always gets to choose how much recon info the enemy has, and how smart they are. Say the DM sets up a battle with a bunch of goblins, but accidentally set their AC just a little too high. Oops. Well, that's a great opportunity for the dumb little goblins to end up in a formation where they are particularly vulnerable to a AoE spell.</p><p></p><p>Another area that was big on fudging in earlier editions was caches of healing potion. Was that last encounter a bit harder than planned? Just throw a couple extra potions in the treasure pile, and you're good to go. This is less meaningful in 5e, however.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9541311, member: 7808"] Tactics is a big area for fudging. The DM always gets to choose how much recon info the enemy has, and how smart they are. Say the DM sets up a battle with a bunch of goblins, but accidentally set their AC just a little too high. Oops. Well, that's a great opportunity for the dumb little goblins to end up in a formation where they are particularly vulnerable to a AoE spell. Another area that was big on fudging in earlier editions was caches of healing potion. Was that last encounter a bit harder than planned? Just throw a couple extra potions in the treasure pile, and you're good to go. This is less meaningful in 5e, however. [/QUOTE]
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GMing: How to fudge NOT using the dice.
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