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General Tabletop Discussion
*TTRPGs General
GMing: How to fudge NOT using the dice.
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<blockquote data-quote="Dausuul" data-source="post: 9541336" data-attributes="member: 58197"><p>It isn't always that clear-cut.</p><p></p><p>Suppose I plan an encounter with the expectation that it should be X difficulty; but either I make a miscalculation or the listed CR for that monster is off (as has been known to happen), and the combat is either way harder or way easier than I intended.</p><p></p><p>If I see this and adjust the monster's stats on the fly to bring it back to the difficulty I meant the encounter to be in the first place, is that fudging? Is it materially different from if I'd made those same adjustments when planning the encounter?</p><p></p><p>A purist might argue that I shouldn't be calibrating encounter difficulty to PC power level at all; the monsters are what they are and the PCs have to know when to fight and when to bug out. But once you accept such calibration as a legit thing for a DM to do, it's a lot harder to draw a sharp line.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9541336, member: 58197"] It isn't always that clear-cut. Suppose I plan an encounter with the expectation that it should be X difficulty; but either I make a miscalculation or the listed CR for that monster is off (as has been known to happen), and the combat is either way harder or way easier than I intended. If I see this and adjust the monster's stats on the fly to bring it back to the difficulty I meant the encounter to be in the first place, is that fudging? Is it materially different from if I'd made those same adjustments when planning the encounter? A purist might argue that I shouldn't be calibrating encounter difficulty to PC power level at all; the monsters are what they are and the PCs have to know when to fight and when to bug out. But once you accept such calibration as a legit thing for a DM to do, it's a lot harder to draw a sharp line. [/QUOTE]
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