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GMing: How to fudge NOT using the dice.
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<blockquote data-quote="innerdude" data-source="post: 9554534" data-attributes="member: 85870"><p>So this whole thread goes back to a concept I floated in a thread maybe a year and a half ago of "Principled Illusionism."</p><p></p><p>The concept of "fudging" only really exists if you accept two key premises:</p><p></p><ol> <li data-xf-list-type="ol">The GM is the final arbiter and authority of all happenings in the game, regardless of any other mechanical interplay between players and game. In other words, Rule Zero / Rule 0 exists and is a "thing" in your game.</li> <li data-xf-list-type="ol">If some <em>nebulous yet "meaningful" interval of time has passed between the GM's creation of a piece of material/prep and the use of (or planned use of) of said prep in the current game session, </em>said GM material must be considered inviolate and part of the game world, regardless of any extenuating circumstance. Even if said material would lead to boring/unsatisfying/tedious play, would largely thwart player/character goals and aims, will consume more in-session time in play than it should otherwise warrant, etc., that's just too darn bad.</li> </ol><p></p><p>I have no problem with Premise 1---I'm totally down with Rule Zero.</p><p></p><p>I have serious problems with Premise 2.</p><p></p><p>The Sly Flourish video above points to my position---what is "fudging," exactly? You're basically adjusting "game state" items during play. You're altering scene / situation / framing / NPC motivations / backstory, anything other than the numbers on the dice.</p><p></p><p>My take is, if you disregard Premise 2 as a thing, "fudging"/"illusionism" is really all that's left. Everything is literally just <em>the GM making stuff up, whether it was 3 seconds ago or 3 decades ago</em>. It's the GM making key decisions based on a multiplicity of factors, which may or may not involve prep / scene / situation / framing / motivation / backstory, regardless of whether any combination of those factors were decided 5 seconds or 5 months ago.</p><p></p><p>As the video alludes to, it comes down to motivation --- is it "Principled Illusionism" / "Principled Fudging", or is it "Reactionary / Emotionally Charged / Discriminatory / Retaliatory / Self Indulgent Illusionism"?</p><p></p><p>*Edit: One point of clarification---I agree with Sly Flourish that emotionally charged / reactionary "fudging" is almost universally a bad thing. My last qualifier of "Self-indulgent Illusionism" may not necessarily ALWAYS be bad, if done judiciously and with an eye to fun.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9554534, member: 85870"] So this whole thread goes back to a concept I floated in a thread maybe a year and a half ago of "Principled Illusionism." The concept of "fudging" only really exists if you accept two key premises: [LIST=1] [*]The GM is the final arbiter and authority of all happenings in the game, regardless of any other mechanical interplay between players and game. In other words, Rule Zero / Rule 0 exists and is a "thing" in your game. [*]If some [I]nebulous yet "meaningful" interval of time has passed between the GM's creation of a piece of material/prep and the use of (or planned use of) of said prep in the current game session, [/I]said GM material must be considered inviolate and part of the game world, regardless of any extenuating circumstance. Even if said material would lead to boring/unsatisfying/tedious play, would largely thwart player/character goals and aims, will consume more in-session time in play than it should otherwise warrant, etc., that's just too darn bad. [/LIST] I have no problem with Premise 1---I'm totally down with Rule Zero. I have serious problems with Premise 2. The Sly Flourish video above points to my position---what is "fudging," exactly? You're basically adjusting "game state" items during play. You're altering scene / situation / framing / NPC motivations / backstory, anything other than the numbers on the dice. My take is, if you disregard Premise 2 as a thing, "fudging"/"illusionism" is really all that's left. Everything is literally just [I]the GM making stuff up, whether it was 3 seconds ago or 3 decades ago[/I]. It's the GM making key decisions based on a multiplicity of factors, which may or may not involve prep / scene / situation / framing / motivation / backstory, regardless of whether any combination of those factors were decided 5 seconds or 5 months ago. As the video alludes to, it comes down to motivation --- is it "Principled Illusionism" / "Principled Fudging", or is it "Reactionary / Emotionally Charged / Discriminatory / Retaliatory / Self Indulgent Illusionism"? *Edit: One point of clarification---I agree with Sly Flourish that emotionally charged / reactionary "fudging" is almost universally a bad thing. My last qualifier of "Self-indulgent Illusionism" may not necessarily ALWAYS be bad, if done judiciously and with an eye to fun. [/QUOTE]
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