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General Tabletop Discussion
*TTRPGs General
GMing: How to fudge NOT using the dice.
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<blockquote data-quote="billd91" data-source="post: 9555027" data-attributes="member: 3400"><p>The issue of "no way to gather further information" could be doing a lot of heavy lifting here. Is player agency really upheld if a method of gaining further information is prewritten but so obscure that the PCs can't reliably find that nugget of information? Does that make it sufficiently distinct from illusionism in actual practice? Will it feel different to the players at the table? Or do they just know that some information they had implied "No ogres that way" while information they didn't find contradicted that and they get a bit frustrated that the ogres they wanted to avoid are in their path?</p><p></p><p>Or is illusionism, as a term, really doing some dirty work here in being critical of DMing methods that come up with prepped encounters that the DM doesn't want to waste? Because, pursuant to my comment about overthinking things, that's kind of what the issue of illusionism always seems to me to be targeting. It get couched in issues of player agency, but that's always kind of seemed like a legitimizing smokescreen to me.</p></blockquote><p></p>
[QUOTE="billd91, post: 9555027, member: 3400"] The issue of "no way to gather further information" could be doing a lot of heavy lifting here. Is player agency really upheld if a method of gaining further information is prewritten but so obscure that the PCs can't reliably find that nugget of information? Does that make it sufficiently distinct from illusionism in actual practice? Will it feel different to the players at the table? Or do they just know that some information they had implied "No ogres that way" while information they didn't find contradicted that and they get a bit frustrated that the ogres they wanted to avoid are in their path? Or is illusionism, as a term, really doing some dirty work here in being critical of DMing methods that come up with prepped encounters that the DM doesn't want to waste? Because, pursuant to my comment about overthinking things, that's kind of what the issue of illusionism always seems to me to be targeting. It get couched in issues of player agency, but that's always kind of seemed like a legitimizing smokescreen to me. [/QUOTE]
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