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General Tabletop Discussion
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GMing: How to fudge NOT using the dice.
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<blockquote data-quote="SteveC" data-source="post: 9555585" data-attributes="member: 9053"><p>I do one big thing that I don't even think is fudging, but I'm sure some people do. I don't roll the dice for a long of things that characters are skilled in, I just let it happen. If a character has the appropriate skill, I just let them do the thing that relates to that skill. If they have expertise, I go even further.</p><p></p><p>There are so many things you can roll over, since a character could very well fail at them. I don't roll. Want to know info on a magical creature and you have Arcana skill? Okay, here's the info. Want to do athletic derring-do and you have Acrobatics or Athletics? Okay, there you go.</p><p></p><p>I still have plenty of times for characters to roll the dice when they need to do something they aren't good at, so let's let the tension be for those cases.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9555585, member: 9053"] I do one big thing that I don't even think is fudging, but I'm sure some people do. I don't roll the dice for a long of things that characters are skilled in, I just let it happen. If a character has the appropriate skill, I just let them do the thing that relates to that skill. If they have expertise, I go even further. There are so many things you can roll over, since a character could very well fail at them. I don't roll. Want to know info on a magical creature and you have Arcana skill? Okay, here's the info. Want to do athletic derring-do and you have Acrobatics or Athletics? Okay, there you go. I still have plenty of times for characters to roll the dice when they need to do something they aren't good at, so let's let the tension be for those cases. [/QUOTE]
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GMing: How to fudge NOT using the dice.
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