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GMing Mistakes You’ve Made in the Past
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<blockquote data-quote="bloodtide" data-source="post: 9648717" data-attributes="member: 6684958"><p>*To have players 'level up' at home: Once I did the huge waste of time of having one or all of the players gain a level during the game play. And sit there as the player(s) take huge amounts of time to level up a character. Often more then a hour as they goof around. </p><p></p><p>So, no more of that. First I give out XP and other rewards at the end of the game, close to when the players are leaving. And the player that "forgets" (that is does not care enough about the game to do so) to level of their character has to play with their old 'un leveled' character. I will not pause the game for you. </p><p></p><p></p><p>*Once I never gave much thought to downtime. Now, I railroad in Official Downtime roughly every 4-5 sessions. So, in general, the characters will be in a relatively 'safe' place without some deadline at the end of the game. This allows for players to do all sorts of downtime related activities. I often plan for 30 minutes of such Downtime. And good players make good use of it.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9648717, member: 6684958"] *To have players 'level up' at home: Once I did the huge waste of time of having one or all of the players gain a level during the game play. And sit there as the player(s) take huge amounts of time to level up a character. Often more then a hour as they goof around. So, no more of that. First I give out XP and other rewards at the end of the game, close to when the players are leaving. And the player that "forgets" (that is does not care enough about the game to do so) to level of their character has to play with their old 'un leveled' character. I will not pause the game for you. *Once I never gave much thought to downtime. Now, I railroad in Official Downtime roughly every 4-5 sessions. So, in general, the characters will be in a relatively 'safe' place without some deadline at the end of the game. This allows for players to do all sorts of downtime related activities. I often plan for 30 minutes of such Downtime. And good players make good use of it. [/QUOTE]
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