Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GMing Mistakes You’ve Made in the Past
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9649656" data-attributes="member: 907"><p>Back in the days of 3e I used to be fairly generous with character generation, allowing for characters that were quite a bit stronger than the game expected. I would then compensate for this, and occasionally for larger groups, by tuning up the opposition. As long as it was just a matter of some extra plusses it worked fine, but there was one occasion where I redesigned an NPC from an adventure and another where I made a custom leveled-up version of a monster, and overshot the expected power level <strong>dramatically</strong>.</p><p></p><p>The first was in Red Hand of Doom. One of the opposing faction leaders you need to deal with is the Ghost Lord, a blighter lich who is producing undead troops for the main evil army threatening the region. Blighter was a prestige class for druids who had renounced nature and turned to necromancy, and in its original conception was kinda nerfed because the PrC spellcasting progression started over from 1st level in the PrC, even if it advanced faster. So this ex-Druid 6/blighter 5, with the lich template for a total CR of 13, could only cast up to 5th level spells, and their one 5th level spell had already been used to create minions for the horde. That meant that by the book, his top offensive spell were <em>flame strike</em> and <em>rusting grasp</em>, both 4th level spells – that's pretty weak for CR 13. So I decided to fix the PRC so it restored your normal casting progression and added its levels to that, except with their new spell list. In addition, I threw in an additional level, so he'd cast at 12th level, which meant topping out at several 6th level spells including <em>finger of death</em> and <em>harm</em>. Turns out, the dude and his minions completely wrecked the party, taking out their heaviest hitter (which I think was a druid) in round 1 with <em>finger of death</em>. I came pretty close to a TPK, and only missed it because one of the PCs ran for the hills and I didn't feel like pursuing.</p><p></p><p>The other was in an Eberron campaign that, for once, didn't use a pre-made adventure. For some reason, the PCs had to fight a mind flayer – the daelkyr and their minions were a big thing in that campaign. But again, I looked at the regular MM (and XPH) Mind flayer stats and realized they sucked. Sure, the mind flayers have their psi blast, and an AOE stun is nothing to sneeze at. And the XPH version replaced their normal spell-like psionics with actual manifesting as a 9th level telepath psion. But the fun thing about mind flayers is supposed to be that they'll eat your brain, and they were still <strong>really bad</strong> at that. In order to get their nomnoms, they would first have to hit you with their tentacles – sure, there are four of them, but they only have an attack bonus of +8 (which is pathetic for CR 8), and for each one that hits they get to try to grapple with an even patheticer +7 (and this isn't affected by attacking a stunned creature). The next round, assuming they didn't hit and succeeded on their grapple with all four tentacles, they can attach their other tentacles with a new grapple check. And on the <strong>third</strong> round, they finally get their snack.</p><p></p><p>So this was of course unacceptable. What to do? Well, we can give the mind flayer a monk level. This set off a chain reaction of horribleness. For starters, it allowed me to give the mind flayer Improved Grapple, so it can grapple normally without provoking AoOs, even without doing it via tentacle attacks. It also gets +4 to grapple checks. In addition, monks get to add their Wisdom bonus to AC, so combined with some rejiggering of stats because adding a PC class level turns the monster into an elite and gives it the elite stat array, so it went from AC 15 to 20. I also changed one of its default powers to <em>inertial armor</em>, which is the psionic equivalent of <em>mage armor</em> except you can upcast it for +1 AC per 2 PP. This gave it an additional +8, so AC 28. Finally, the monk level took the mind flayer from 8 HD to 9 HD, which gives it an additional feat. I used this on the feat Expanded Knowledge, giving it an additional psionic power that can come from any class list. It of course took <em>grip of iron</em>, which can be activated as an immediate action and gives +4 to grapple checks, with +2 more per additional 4 PP spent. With manifester level 9 it could spend 9 PP for +8 to grapples, giving it a total of +21 to grapple checks. Quite a glow-up from +7.</p><p></p><p>So now I had a CR 9 frickin' ninja illithid with AC 28, grapple +21, 49 hp (with a power that could add +45 temporary hp), DR 5/byeshk, an AOE stun attack, and assorted other psionic powers appropriate for a 9th level psion. This was of course far more lethal than expected, and the lesson I learned was that CR is BS.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9649656, member: 907"] Back in the days of 3e I used to be fairly generous with character generation, allowing for characters that were quite a bit stronger than the game expected. I would then compensate for this, and occasionally for larger groups, by tuning up the opposition. As long as it was just a matter of some extra plusses it worked fine, but there was one occasion where I redesigned an NPC from an adventure and another where I made a custom leveled-up version of a monster, and overshot the expected power level [B]dramatically[/B]. The first was in Red Hand of Doom. One of the opposing faction leaders you need to deal with is the Ghost Lord, a blighter lich who is producing undead troops for the main evil army threatening the region. Blighter was a prestige class for druids who had renounced nature and turned to necromancy, and in its original conception was kinda nerfed because the PrC spellcasting progression started over from 1st level in the PrC, even if it advanced faster. So this ex-Druid 6/blighter 5, with the lich template for a total CR of 13, could only cast up to 5th level spells, and their one 5th level spell had already been used to create minions for the horde. That meant that by the book, his top offensive spell were [I]flame strike[/I] and [I]rusting grasp[/I], both 4th level spells – that's pretty weak for CR 13. So I decided to fix the PRC so it restored your normal casting progression and added its levels to that, except with their new spell list. In addition, I threw in an additional level, so he'd cast at 12th level, which meant topping out at several 6th level spells including [I]finger of death[/I] and [I]harm[/I]. Turns out, the dude and his minions completely wrecked the party, taking out their heaviest hitter (which I think was a druid) in round 1 with [I]finger of death[/I]. I came pretty close to a TPK, and only missed it because one of the PCs ran for the hills and I didn't feel like pursuing. The other was in an Eberron campaign that, for once, didn't use a pre-made adventure. For some reason, the PCs had to fight a mind flayer – the daelkyr and their minions were a big thing in that campaign. But again, I looked at the regular MM (and XPH) Mind flayer stats and realized they sucked. Sure, the mind flayers have their psi blast, and an AOE stun is nothing to sneeze at. And the XPH version replaced their normal spell-like psionics with actual manifesting as a 9th level telepath psion. But the fun thing about mind flayers is supposed to be that they'll eat your brain, and they were still [B]really bad[/B] at that. In order to get their nomnoms, they would first have to hit you with their tentacles – sure, there are four of them, but they only have an attack bonus of +8 (which is pathetic for CR 8), and for each one that hits they get to try to grapple with an even patheticer +7 (and this isn't affected by attacking a stunned creature). The next round, assuming they didn't hit and succeeded on their grapple with all four tentacles, they can attach their other tentacles with a new grapple check. And on the [B]third[/B] round, they finally get their snack. So this was of course unacceptable. What to do? Well, we can give the mind flayer a monk level. This set off a chain reaction of horribleness. For starters, it allowed me to give the mind flayer Improved Grapple, so it can grapple normally without provoking AoOs, even without doing it via tentacle attacks. It also gets +4 to grapple checks. In addition, monks get to add their Wisdom bonus to AC, so combined with some rejiggering of stats because adding a PC class level turns the monster into an elite and gives it the elite stat array, so it went from AC 15 to 20. I also changed one of its default powers to [I]inertial armor[/I], which is the psionic equivalent of [I]mage armor[/I] except you can upcast it for +1 AC per 2 PP. This gave it an additional +8, so AC 28. Finally, the monk level took the mind flayer from 8 HD to 9 HD, which gives it an additional feat. I used this on the feat Expanded Knowledge, giving it an additional psionic power that can come from any class list. It of course took [I]grip of iron[/I], which can be activated as an immediate action and gives +4 to grapple checks, with +2 more per additional 4 PP spent. With manifester level 9 it could spend 9 PP for +8 to grapples, giving it a total of +21 to grapple checks. Quite a glow-up from +7. So now I had a CR 9 frickin' ninja illithid with AC 28, grapple +21, 49 hp (with a power that could add +45 temporary hp), DR 5/byeshk, an AOE stun attack, and assorted other psionic powers appropriate for a 9th level psion. This was of course far more lethal than expected, and the lesson I learned was that CR is BS. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMing Mistakes You’ve Made in the Past
Top