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GMing my first M&M game...help!
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<blockquote data-quote="7Samurai" data-source="post: 1669823" data-attributes="member: 20922"><p>I come to this vast repository of knowledge for help for a new GM to M&M.</p><p></p><p>I've GM'd Spycraft in the past and found it to be fairly easy to do and making story's wasn't a big problem. Actually, i'm taking my Spycraft story (which got prematurly ended) and making the characters into superheros. That way I can use my old story which they still have no idea about and just go with it. It was going to become much more comic bookish anyway in the second arch.</p><p></p><p>My issue is, the players would like to start at power level 5 since they will just be getting their powers and want to roleplay learning them and dealing with them. That's all well and good, but I've read many things here about it being hard to use the core rules for characters under PL10 since that's what the book bases everything off. I've heard of alternate rules and whatnot, do these apply for a PL5 character? Or should i just take the points and have them build? </p><p></p><p>Any helpful hints or guidence would be greatly appreciated by myself and i'm sure others who are just starting M&M.</p><p></p><p>Thank you.</p></blockquote><p></p>
[QUOTE="7Samurai, post: 1669823, member: 20922"] I come to this vast repository of knowledge for help for a new GM to M&M. I've GM'd Spycraft in the past and found it to be fairly easy to do and making story's wasn't a big problem. Actually, i'm taking my Spycraft story (which got prematurly ended) and making the characters into superheros. That way I can use my old story which they still have no idea about and just go with it. It was going to become much more comic bookish anyway in the second arch. My issue is, the players would like to start at power level 5 since they will just be getting their powers and want to roleplay learning them and dealing with them. That's all well and good, but I've read many things here about it being hard to use the core rules for characters under PL10 since that's what the book bases everything off. I've heard of alternate rules and whatnot, do these apply for a PL5 character? Or should i just take the points and have them build? Any helpful hints or guidence would be greatly appreciated by myself and i'm sure others who are just starting M&M. Thank you. [/QUOTE]
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GMing my first M&M game...help!
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