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GMing my first M&M game...help!
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<blockquote data-quote="billd91" data-source="post: 1669902" data-attributes="member: 3400"><p>It shouldn't be hard to play with PL5 in M&M. Just keep in mind that PL5 characters aren't really superheroes in the typical sense. They may be people with very limited powers, one true-superpower, or highly skilled agents. You won't see an Iron Man or Wolverine at PL5. The characters just don't have the points for that much power and still be well-rounded. </p><p>You certainly won't be able to trot out a lot of PL10 villains as dcollins points out. You might want to take a good hard look at Crooks for many varying-level mook examples. Take a couple of PL5-8 mooks from that list and treat them as the main villains rather than mooks and you probably have a good set of appropriate opponents. </p><p>PL5 might make for a good James Bond or Sax Rohmer-Fu Manchu style campaign where the character is clearly better than your average man on the street but not truly superhuman. In the case of a James Bond game, I might consider lifting the PL limits on skill ranks and reduce their cost so that you get 3 ranks for each point spent.</p><p>If you're really set on having fledgling superheroes, suggest that the PCs start at a higher PL like 8 (which I think helps buy up some good powers) or have them buy a base power without a lot of extras (if any) or supporting powers and then have them expand that power as they gain experience and graduate to new PLs.</p></blockquote><p></p>
[QUOTE="billd91, post: 1669902, member: 3400"] It shouldn't be hard to play with PL5 in M&M. Just keep in mind that PL5 characters aren't really superheroes in the typical sense. They may be people with very limited powers, one true-superpower, or highly skilled agents. You won't see an Iron Man or Wolverine at PL5. The characters just don't have the points for that much power and still be well-rounded. You certainly won't be able to trot out a lot of PL10 villains as dcollins points out. You might want to take a good hard look at Crooks for many varying-level mook examples. Take a couple of PL5-8 mooks from that list and treat them as the main villains rather than mooks and you probably have a good set of appropriate opponents. PL5 might make for a good James Bond or Sax Rohmer-Fu Manchu style campaign where the character is clearly better than your average man on the street but not truly superhuman. In the case of a James Bond game, I might consider lifting the PL limits on skill ranks and reduce their cost so that you get 3 ranks for each point spent. If you're really set on having fledgling superheroes, suggest that the PCs start at a higher PL like 8 (which I think helps buy up some good powers) or have them buy a base power without a lot of extras (if any) or supporting powers and then have them expand that power as they gain experience and graduate to new PLs. [/QUOTE]
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