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GMing my first M&M game...help!
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<blockquote data-quote="d4" data-source="post: 1670629" data-attributes="member: 12699"><p>no, it's not <em>lethal</em> at all. in fact, it's very hard to kill someone in M&M without using optional rules. it <em>is</em> easy to knock someone unconscious if they don't have good defenses, however. even with that, though, the PCs have their Hero Points to protect them.</p><p></p><p>a good Defense score (from BDB, Super-Dex, or Super-Speed) can protect you from getting hit in the first place. or Armor, Protection, or Force Field can protect you from taking damage (and "bounce" most bullets and other mundane weapons). Hero Points can allow re-rolls for damage saves, improve your Defense by +5 for a round, eliminate 5 Stun hits, recover from being stunned, knocked unconscious, or disabled, and escape from death. Remind the players to use Hero Points if they complain about combats being too rough!</p><p></p><p></p><p>if your PCs are PL5, you probably don't want your "thugs" to be PL5. your mooks and thugs should be PL2 or 3, with PL5 reserved for the villains who can easily give your players a run for their money. a PL8-10 villain will most likely mop the floor with a PL5 party.</p></blockquote><p></p>
[QUOTE="d4, post: 1670629, member: 12699"] no, it's not [i]lethal[/i] at all. in fact, it's very hard to kill someone in M&M without using optional rules. it [i]is[/i] easy to knock someone unconscious if they don't have good defenses, however. even with that, though, the PCs have their Hero Points to protect them. a good Defense score (from BDB, Super-Dex, or Super-Speed) can protect you from getting hit in the first place. or Armor, Protection, or Force Field can protect you from taking damage (and "bounce" most bullets and other mundane weapons). Hero Points can allow re-rolls for damage saves, improve your Defense by +5 for a round, eliminate 5 Stun hits, recover from being stunned, knocked unconscious, or disabled, and escape from death. Remind the players to use Hero Points if they complain about combats being too rough! if your PCs are PL5, you probably don't want your "thugs" to be PL5. your mooks and thugs should be PL2 or 3, with PL5 reserved for the villains who can easily give your players a run for their money. a PL8-10 villain will most likely mop the floor with a PL5 party. [/QUOTE]
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