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GMing my first M&M game...help!
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<blockquote data-quote="Von Ether" data-source="post: 1670659" data-attributes="member: 15582"><p>The gritty of a PL 5 game is mostly how you envision the game world and the "front loaded" powers in MnM.</p><p></p><p>If you envison a game world where there aren't any high-tech force fields and a player takes Incorpreal, be prepared to ad-lib.</p><p></p><p>Running a PL 5 game can be fun, but you should put some forethought into it. Is the game never going to reach PL 10? You might want to make skill cheaper. If you allow Incorpreal or Invisibilty and Explosives, you'll want some high-tech gadgets with See Invisible or Force Feild.</p><p></p><p>Be prepared to see a lot of feats since they are cheap. (I stopped my game when I saw that most of players had the same 9 feats that let them have 4 attacks around and mow down mooks endlessly).</p><p></p><p>Last, but not least. If you are nervous about a combo, tell the player no.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1670659, member: 15582"] The gritty of a PL 5 game is mostly how you envision the game world and the "front loaded" powers in MnM. If you envison a game world where there aren't any high-tech force fields and a player takes Incorpreal, be prepared to ad-lib. Running a PL 5 game can be fun, but you should put some forethought into it. Is the game never going to reach PL 10? You might want to make skill cheaper. If you allow Incorpreal or Invisibilty and Explosives, you'll want some high-tech gadgets with See Invisible or Force Feild. Be prepared to see a lot of feats since they are cheap. (I stopped my game when I saw that most of players had the same 9 feats that let them have 4 attacks around and mow down mooks endlessly). Last, but not least. If you are nervous about a combo, tell the player no. [/QUOTE]
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GMing my first M&M game...help!
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