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GM'ing "Suggestion"
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<blockquote data-quote="EOL" data-source="post: 139431" data-attributes="member: 823"><p>That's what I wanted to do to, but if you look at suggestion it's type is Enchantment(Compulsion). And from the DMG (pg. 73):</p><p></p><p><em>Compulsion is a different matter altogether. A compulsion overrides the subject's free will in some way or simply changes the way the subject's mind works. A charm makes the subject a friend of the caster; a compulsion makes the subject obey the caster.</em></p><p></p><p>Trust me I don't like it either, but that's they way it reads. As such it becomes very important to look at the reasonableness of the suggestion, give circumstance bonuses to the save (mostly in favor of the monster) if you don't think the suggestion is reasonable have it not work at all, but the way I read it once you've set the DC and determined that it's reasonable if the monster fails the save then he is <strong>compelled</strong> to follow that course of action.</p><p></p><p>Now that doesn't mean you can't follow Crothian's advice and use a very literal interpretation of the suggestion. For a bunch of other comments on suggestion and my own problems in ruling on it check out this thread:</p><p></p><p><a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=4612" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=4612</a></p></blockquote><p></p>
[QUOTE="EOL, post: 139431, member: 823"] That's what I wanted to do to, but if you look at suggestion it's type is Enchantment(Compulsion). And from the DMG (pg. 73): [i]Compulsion is a different matter altogether. A compulsion overrides the subject's free will in some way or simply changes the way the subject's mind works. A charm makes the subject a friend of the caster; a compulsion makes the subject obey the caster.[/i] Trust me I don't like it either, but that's they way it reads. As such it becomes very important to look at the reasonableness of the suggestion, give circumstance bonuses to the save (mostly in favor of the monster) if you don't think the suggestion is reasonable have it not work at all, but the way I read it once you've set the DC and determined that it's reasonable if the monster fails the save then he is [b]compelled[/b] to follow that course of action. Now that doesn't mean you can't follow Crothian's advice and use a very literal interpretation of the suggestion. For a bunch of other comments on suggestion and my own problems in ruling on it check out this thread: [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=4612[/url] [/QUOTE]
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