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*Pathfinder & Starfinder
GMing the Ready Action
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<blockquote data-quote="Water Bob" data-source="post: 5828468" data-attributes="member: 92305"><p>The 3.5 DMG strongly suggests that combat actions only take place inside of a combat round (with the exception of healing spells, and the like, that make sense occurring outside of combat).</p><p> </p><p>The Ready Action specifically states that when the action is used, the character using it cannot move other than using a five foot step--and if that five foot step is used, then Movement cannot be the action readied.</p><p> </p><p>But, it seems to me if we GM's allow outside of combat, while a character is moving, that a lot of logical and realism problems will be solved.</p><p> </p><p><span style="color: green">Take, for example</span>, the Ranger with bow and an arrow nocked, the archer himself alert, ready, and "on point", leading the party down dusty, dark dungeon corridors. The Ranger turns a corner and sees a hobgoblin guard 60 feet away from. The Hobgloblin sees the Ranger as he comes around the corner.</p><p> </p><p>Initiative is thrown. The Hobby wins and charges the Ranger, attacking him at a lowered defense, catching him flatfooted.</p><p> </p><p>The Ranger is alert and on point with arrow nocked--yet, he's considered flat-footed? And the Hobgloblin can charge 60 feet and attack before the Ranger can get off his nocked arrow?</p><p> </p><p>Does that seem right to you?</p><p> </p><p>If we make a combat maneuver that is akin to the Ready Action, but allows him to walk and act outside of combat, then, what we get is this, in the above scenario: Ranger fires bow --> Hobby charges and chatches Ranger flat-footed.</p><p> </p><p>I'm still not sure about the whole "flat-footed" part, given the Ranger's condition, but I left it in just to keep the rules as true to RAW as possible.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Now, I've read a few posts, here and there, where people has said that playing the Ready Actio loosely like that, outside of combat, opens a whole can of worms.</p><p> </p><p>What worms will be opened? I'm not sure I see the implications of playing the game as I said above.</p><p> </p><p>Comments from experienced 3.5 GMs?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5828468, member: 92305"] The 3.5 DMG strongly suggests that combat actions only take place inside of a combat round (with the exception of healing spells, and the like, that make sense occurring outside of combat). The Ready Action specifically states that when the action is used, the character using it cannot move other than using a five foot step--and if that five foot step is used, then Movement cannot be the action readied. But, it seems to me if we GM's allow outside of combat, while a character is moving, that a lot of logical and realism problems will be solved. [COLOR=green]Take, for example[/COLOR], the Ranger with bow and an arrow nocked, the archer himself alert, ready, and "on point", leading the party down dusty, dark dungeon corridors. The Ranger turns a corner and sees a hobgoblin guard 60 feet away from. The Hobgloblin sees the Ranger as he comes around the corner. Initiative is thrown. The Hobby wins and charges the Ranger, attacking him at a lowered defense, catching him flatfooted. The Ranger is alert and on point with arrow nocked--yet, he's considered flat-footed? And the Hobgloblin can charge 60 feet and attack before the Ranger can get off his nocked arrow? Does that seem right to you? If we make a combat maneuver that is akin to the Ready Action, but allows him to walk and act outside of combat, then, what we get is this, in the above scenario: Ranger fires bow --> Hobby charges and chatches Ranger flat-footed. I'm still not sure about the whole "flat-footed" part, given the Ranger's condition, but I left it in just to keep the rules as true to RAW as possible. Now, I've read a few posts, here and there, where people has said that playing the Ready Actio loosely like that, outside of combat, opens a whole can of worms. What worms will be opened? I'm not sure I see the implications of playing the game as I said above. Comments from experienced 3.5 GMs? [/QUOTE]
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