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GMing: Transparency and Immersion
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<blockquote data-quote="Gothmog" data-source="post: 4626399" data-attributes="member: 317"><p>Exactly. Different people have different expectations from a game, and different strengths. My players tended to focus on builds a lot in 3e, and its hard to be build-centric and immersive at the same time. To challenge their builds, I had to keep on top of character abilities and builds, and create monsters that either catered to or countered those builds to make a satisfying experience for my players. I also found the fiddly bits of 3e harder to keep up with and straight during preparation and play. To me, it felt like I was following a formula, which drained a lot of enthusiasm from me, and my players. We did try the "numberless" game with 3e for about 3 levels (10 total sessions), and we all finally decided it wasn't a satisfying experience.</p><p></p><p>Despite some weirdness in 4e (like healing surges), my group and I find it far more immersive. I really like the hands-free and non-formulaic attitude of 4e- thats what gets me creative juices flowing. Builds aren't nearly as important, so my players can just decide on what looks fun for them to play and try, and not worry about a gimped character in a few levels. I'm also more excited about running and playing D&D 4e than I have been any game in a long time, and I think my players pick up on that.</p><p></p><p>I think the ability for immersion is strongly correlated with the enthusiasm and how much work the DM wants to put into his game. If you aren't excited about your game, your players won't be either, and it won't be immersive. If you are excited about your game, this infects the players too, and they'll really throw themselves into their characters with joy. System doesn't determine immersiveness- the chemistry of the people playing and their excitement do.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4626399, member: 317"] Exactly. Different people have different expectations from a game, and different strengths. My players tended to focus on builds a lot in 3e, and its hard to be build-centric and immersive at the same time. To challenge their builds, I had to keep on top of character abilities and builds, and create monsters that either catered to or countered those builds to make a satisfying experience for my players. I also found the fiddly bits of 3e harder to keep up with and straight during preparation and play. To me, it felt like I was following a formula, which drained a lot of enthusiasm from me, and my players. We did try the "numberless" game with 3e for about 3 levels (10 total sessions), and we all finally decided it wasn't a satisfying experience. Despite some weirdness in 4e (like healing surges), my group and I find it far more immersive. I really like the hands-free and non-formulaic attitude of 4e- thats what gets me creative juices flowing. Builds aren't nearly as important, so my players can just decide on what looks fun for them to play and try, and not worry about a gimped character in a few levels. I'm also more excited about running and playing D&D 4e than I have been any game in a long time, and I think my players pick up on that. I think the ability for immersion is strongly correlated with the enthusiasm and how much work the DM wants to put into his game. If you aren't excited about your game, your players won't be either, and it won't be immersive. If you are excited about your game, this infects the players too, and they'll really throw themselves into their characters with joy. System doesn't determine immersiveness- the chemistry of the people playing and their excitement do. [/QUOTE]
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