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GMing: Transparency and Immersion
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<blockquote data-quote="Toben the Many" data-source="post: 4627104" data-attributes="member: 19273"><p>I agree. </p><p></p><p>The OP is interesting, and on the surface I would normally agree. However, as I read it, I found myself disagreeing more and more. I couldn't figure out why until I went and thought about it.</p><p></p><p>If my DM gives me the cold, hard numbers, what normally happens is I quickly make my decision, and then make my roll. If my DM basically says, "Roll and find out," I suddenly find myself stopping everything and then weighing my choice more carefully. I start thinking a lot more about the consequences of my actions. </p><p></p><p>So, why to I stop? Because with a hard number, I can usually tell within just a moment if my ability to do something is generally favorable or not. So, it quickly becomes a decision of "Yeah! I'll do it!" or "Nah. I'll try something else." Right after this quick decision, I jump right back into the game, still immersed. </p><p></p><p>However, when put up against the unknown, I find myself second guessing. That long pause while I consider my decision causes me to fall out of the game and out of the immersion. </p><p></p><p>I think it also comes from having been both GM and player. Too often, I find that when the GM says, "roll and we'll find out", it really means: </p><p>"If you roll pretty high you'll be able to do it. If you roll kinda low, you won't." </p><p></p><p>The reason I hate that kind of GMing is that my stats soon become meaningless. The success of whether I accomplish something or not is determined by what the d20 rolls, not what my abilities are compared to the d20.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 4627104, member: 19273"] I agree. The OP is interesting, and on the surface I would normally agree. However, as I read it, I found myself disagreeing more and more. I couldn't figure out why until I went and thought about it. If my DM gives me the cold, hard numbers, what normally happens is I quickly make my decision, and then make my roll. If my DM basically says, "Roll and find out," I suddenly find myself stopping everything and then weighing my choice more carefully. I start thinking a lot more about the consequences of my actions. So, why to I stop? Because with a hard number, I can usually tell within just a moment if my ability to do something is generally favorable or not. So, it quickly becomes a decision of "Yeah! I'll do it!" or "Nah. I'll try something else." Right after this quick decision, I jump right back into the game, still immersed. However, when put up against the unknown, I find myself second guessing. That long pause while I consider my decision causes me to fall out of the game and out of the immersion. I think it also comes from having been both GM and player. Too often, I find that when the GM says, "roll and we'll find out", it really means: "If you roll pretty high you'll be able to do it. If you roll kinda low, you won't." The reason I hate that kind of GMing is that my stats soon become meaningless. The success of whether I accomplish something or not is determined by what the d20 rolls, not what my abilities are compared to the d20. [/QUOTE]
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