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<blockquote data-quote="gizmo33" data-source="post: 4627181" data-attributes="member: 30001"><p>Based on the way the game is run according to the books. I can't account for every possible subsystem used by DMs in what I'm saying - which is that there is no mandate for hiding this information.</p><p> </p><p></p><p> </p><p>Right, well what basis do they have for guessing this range? A giant head hovering over the battle field (a relatively flat one at that AFAIK). So a giant hovering player head is guessing what range (in inches, mind you) their little miniature down on the board is at? I really don't see a fundemental difference here other than you've subsituted one type of player knowledge for another. As a player in your game, I would wonder why my keen-eyed 1000 year old elf wasn't picking his own range instead of letting some near-sighted 30-some year old dude do it for him.</p><p> </p><p>Plus, playing the way you described would cause combats to take longer than they already do, with questionable benefits - obviously according to my particular priorities. But I would think that a persual of the 4E PHB, with rules on diagonal movement and whether or not squares are counted within a particular effect, would provide a clue to you that many 4E players use grids. And the use of grids is what I assumed in my statement - and I think assumed by the rules.</p><p> </p><p></p><p> </p><p>Right, I should have been clearer (and I thought it was obvious from the context and use of 4E Shield spell) that other game systems have other rules for what players know and don't know. As i said, it's important to note that 4E must have had an intent on this subject when it designed certain powers.</p><p> </p><p>There was a time when I found exact placement of fireballs to be cheesy as well. But given hit points and saving throws (or attack rolls in 4E) and all of that, there is enough variation in the outcome of a fireball that I didn't find the introduction of an additional mechanical system to be worth it.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4627181, member: 30001"] Based on the way the game is run according to the books. I can't account for every possible subsystem used by DMs in what I'm saying - which is that there is no mandate for hiding this information. Right, well what basis do they have for guessing this range? A giant head hovering over the battle field (a relatively flat one at that AFAIK). So a giant hovering player head is guessing what range (in inches, mind you) their little miniature down on the board is at? I really don't see a fundemental difference here other than you've subsituted one type of player knowledge for another. As a player in your game, I would wonder why my keen-eyed 1000 year old elf wasn't picking his own range instead of letting some near-sighted 30-some year old dude do it for him. Plus, playing the way you described would cause combats to take longer than they already do, with questionable benefits - obviously according to my particular priorities. But I would think that a persual of the 4E PHB, with rules on diagonal movement and whether or not squares are counted within a particular effect, would provide a clue to you that many 4E players use grids. And the use of grids is what I assumed in my statement - and I think assumed by the rules. Right, I should have been clearer (and I thought it was obvious from the context and use of 4E Shield spell) that other game systems have other rules for what players know and don't know. As i said, it's important to note that 4E must have had an intent on this subject when it designed certain powers. There was a time when I found exact placement of fireballs to be cheesy as well. But given hit points and saving throws (or attack rolls in 4E) and all of that, there is enough variation in the outcome of a fireball that I didn't find the introduction of an additional mechanical system to be worth it. [/QUOTE]
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