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GMing: Transparency and Immersion
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<blockquote data-quote="jbear" data-source="post: 4627244" data-attributes="member: 75065"><p>I am DM a group of player's that are almost completely new to RPG and dnd. </p><p>I have valued transperency over immersion. This has been a natural answer to the fact they have shown certain distrust towards my decisions on several occaisions, or that an attack has missed with a total attack roll of 20. I have even gone so far as to show them the monsters stats after a game to prove I wasn't cheating. In this way I hope to build up their trust and thus be able to avoid such situations in the future.</p><p> </p><p>Also, in a way, every time someone rolls a dice and says my attack roll total is 26 the game slips out of the full immersion it was in. Is it anymore damaging to the players imagination of the adventure/story by replying you needed 28, your blade grazes the creatures chest but doesn't pierce the thick leather armour?</p><p> </p><p>Also I don't think the GM is only a Narrator, otherwise the title would be GN and you probably wouldn't roll any dice at all. I certainly don't think his 'role is undermined' by giving meta-game information to the players.</p><p> </p><p>I do, however realise, my GM style is currently influenced by the inexperience of my players. I prefer that the pace of the game is lighter at the moment. They hum and har enough as to what to do as it is, without beingly overly strict about not mentioning DC's needed to achieve a possible course of action or having them weighing up wether to use shield due to being in the dark about its effectiveness for 5 minutes. </p><p> </p><p>There are 7 character's in the group and we don't meet very often. These are two other important factor influencing my gaming style. Game time is precious, so when I need to get the game moving I do So in what I consider the most effective way possible... fast forward to the juicey bits where I consider the decisions truly important and worth taking time to mull over. </p><p> </p><p>And yet when I think the story calls for tension and the sense of hidden danger or deadly menace I try to immerse the player's deliberately by keeping DC and other stats secret. For example Stealth or Perception.</p><p> </p><p>I advocate transparency and applaud those who have the freedom and receive the trust from their players to be able to play with full immersion.</p></blockquote><p></p>
[QUOTE="jbear, post: 4627244, member: 75065"] I am DM a group of player's that are almost completely new to RPG and dnd. I have valued transperency over immersion. This has been a natural answer to the fact they have shown certain distrust towards my decisions on several occaisions, or that an attack has missed with a total attack roll of 20. I have even gone so far as to show them the monsters stats after a game to prove I wasn't cheating. In this way I hope to build up their trust and thus be able to avoid such situations in the future. Also, in a way, every time someone rolls a dice and says my attack roll total is 26 the game slips out of the full immersion it was in. Is it anymore damaging to the players imagination of the adventure/story by replying you needed 28, your blade grazes the creatures chest but doesn't pierce the thick leather armour? Also I don't think the GM is only a Narrator, otherwise the title would be GN and you probably wouldn't roll any dice at all. I certainly don't think his 'role is undermined' by giving meta-game information to the players. I do, however realise, my GM style is currently influenced by the inexperience of my players. I prefer that the pace of the game is lighter at the moment. They hum and har enough as to what to do as it is, without beingly overly strict about not mentioning DC's needed to achieve a possible course of action or having them weighing up wether to use shield due to being in the dark about its effectiveness for 5 minutes. There are 7 character's in the group and we don't meet very often. These are two other important factor influencing my gaming style. Game time is precious, so when I need to get the game moving I do So in what I consider the most effective way possible... fast forward to the juicey bits where I consider the decisions truly important and worth taking time to mull over. And yet when I think the story calls for tension and the sense of hidden danger or deadly menace I try to immerse the player's deliberately by keeping DC and other stats secret. For example Stealth or Perception. I advocate transparency and applaud those who have the freedom and receive the trust from their players to be able to play with full immersion. [/QUOTE]
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