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GMing: Transparency and Immersion
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<blockquote data-quote="el-remmen" data-source="post: 4629253" data-attributes="member: 11"><p>Well, that is kind of my point. Since the dumb mistakes and oversights of just us being humans playing a game always leads to things that would break immersion (i.e. a character doing something "wrong" because of a player mistake) we try to find justifications in-game that make sense.</p><p></p><p>The character in question (to give more detail) is known to be obstinate and - arrogant and assumes he knows how everyone should act - this sometimes leads to him making assumptions - we made the spell mistake into one his assumptions ("Of course he cast <em>protection from arrows</em> on me, that is the most logical thing to do in this situation. . ." Oops!)</p><p></p><p></p><p></p><p>I am with you on that one. I usually use my "DM authority" to force <em>trying</em> a rule - but if it doesn't work out, it doesn't work out - I mean, we are just playing a game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> For example, I have been laxed about enforcing the giving advice thing lately - just mentioning it when things get bogged down.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4629253, member: 11"] Well, that is kind of my point. Since the dumb mistakes and oversights of just us being humans playing a game always leads to things that would break immersion (i.e. a character doing something "wrong" because of a player mistake) we try to find justifications in-game that make sense. The character in question (to give more detail) is known to be obstinate and - arrogant and assumes he knows how everyone should act - this sometimes leads to him making assumptions - we made the spell mistake into one his assumptions ("Of course he cast [I]protection from arrows[/I] on me, that is the most logical thing to do in this situation. . ." Oops!) I am with you on that one. I usually use my "DM authority" to force [I]trying[/I] a rule - but if it doesn't work out, it doesn't work out - I mean, we are just playing a game. :) For example, I have been laxed about enforcing the giving advice thing lately - just mentioning it when things get bogged down. [/QUOTE]
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