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General Tabletop Discussion
*TTRPGs General
GMing vs. Playing: Are Different Books a Double-Standard?
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<blockquote data-quote="Jupp" data-source="post: 6004539" data-attributes="member: 20804"><p>Just to give some experience from our group where I am usually a player but at the moment I am the DM and our old DM is the player.</p><p></p><p>Since the beginning (AD&D) it was quite common that the DM had access to book we had no access to and also that sometimes he would not allow certain books (like in 2e alot of the Everything for... books were usually not allowed). The main reason was that he did not want to have too many rules to enter the game. And for us it was a logical thought because we had a phase were we were allowed to use some of those books in the campaing. But what we found was that it was dragging down our gameplay over time.</p><p></p><p>You allow too many additional rules and the game will get more complicated, and thus it will take longer for actions to take place and this in turn means that you are not accomplishing things as you would without those additional rules. </p><p></p><p>So at one time we came to the agreement, after our DM had given his opinion on the situation, that we would reduce the number of rules/books to be allowed. He would be the one that would define what is allowed and what is not. And it has been like that ever since.</p><p></p><p>I took over his stance when I took the DM seat and to be honest I find it a good thing when the last word comes from the DM if new rules should enter the game. And up until now all players are still in favor on how we do it.</p><p></p><p>Sometimes people get get careless on what can be brought to the table and later on they realize that it just drags the game to a sluggish pace and the only thing it adds is overcomplexity. So it is good to have someone that can say no at the table.</p></blockquote><p></p>
[QUOTE="Jupp, post: 6004539, member: 20804"] Just to give some experience from our group where I am usually a player but at the moment I am the DM and our old DM is the player. Since the beginning (AD&D) it was quite common that the DM had access to book we had no access to and also that sometimes he would not allow certain books (like in 2e alot of the Everything for... books were usually not allowed). The main reason was that he did not want to have too many rules to enter the game. And for us it was a logical thought because we had a phase were we were allowed to use some of those books in the campaing. But what we found was that it was dragging down our gameplay over time. You allow too many additional rules and the game will get more complicated, and thus it will take longer for actions to take place and this in turn means that you are not accomplishing things as you would without those additional rules. So at one time we came to the agreement, after our DM had given his opinion on the situation, that we would reduce the number of rules/books to be allowed. He would be the one that would define what is allowed and what is not. And it has been like that ever since. I took over his stance when I took the DM seat and to be honest I find it a good thing when the last word comes from the DM if new rules should enter the game. And up until now all players are still in favor on how we do it. Sometimes people get get careless on what can be brought to the table and later on they realize that it just drags the game to a sluggish pace and the only thing it adds is overcomplexity. So it is good to have someone that can say no at the table. [/QUOTE]
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