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GMing vs. Playing: Are Different Books a Double-Standard?
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<blockquote data-quote="Alzrius" data-source="post: 6005136" data-attributes="member: 8461"><p>NC, I wanted to respond to some of the points you raised.</p><p></p><p></p><p></p><p>A few things here. First, saying "can't be bothered" is - in addition to being dismissive and insulting - disingenuous. It implies that I don't place any particular importance on doing something.</p><p></p><p>That's not the case. It's more correct to say that I would like to read and gain greater familiarity with these new options; I'm just finding it very hard to do so.</p><p></p><p>I started GMing two years ago, when I was unemployed. Since then, I've started a new career, and work a 9-to-5 job. Between that, sleeping, the running around in the mornings getting ready, the commute, and dinner when I get home, I have about three hours of free time on any given weekday - most of which is already set aside for other things. As such, what little of that is left finds me too tired.</p><p></p><p>I hence try to squeeze most everything else into the weekends, which is itself taken up with various errands. In other words, I'm finding it very hard to add new material to what's already in my head.</p><p></p><p>Secondly, it's also misleading to say that I "want others to read" the book I mentioned. The other players don't necessarily need to read the book, as I just want to use it for myself. I won't go so far as to say that it shouldn't matter to them, since players are a team, but the onus of doing so falls far more on the GM.</p><p></p><p>Likewise, the other GMs have far and away more free time than I do. One is a full-time student, and makes no bones about the fact that he often gets frequent bursts of creativity and will stay up until 3 AM reading and writing things, even when he has early classes the next morning. The other GM works full-time but (somehow) finds it easy to make time for reading (I suspect that being in his mid-20's helps).</p><p></p><p></p><p></p><p>Whether something is "new" or not after a year or so of release is a matter of opinion. Likewise, the question of "closer to a default" is also far less clear than you put forth so easily. Most of our group has developed an antipathy towards <em>Ultimate Combat</em>, seeing it as unplaytested and near-broken in its options...though they'll still use it.</p><p></p><p></p><p></p><p>Yes, it can. The book also talks about this more than once, and introduces some ways for GM's to try and keep a handle on this (the useful checklist in the back of the book for what options are (dis)allowed is quite helpful). However, the main thing to stop something from being used to create a broken, overpowered character is for the <strong>player</strong> to not try and create a broken, overpowered character. Working with the GM in this regard - such as submitting characters to them for review and approval beforehand - is part of the process that I was happy to go through.</p><p></p><p></p><p></p><p>That's not a reputation so much as it is a stereotype - the "first-party is always good because they know it better; third-party is always bad because its broken, unplaytested crap" is easily disproven. See above about <em>Ultimate Combat</em>.</p><p> </p><p></p><p></p><p>I didn't offer <em>Eclipse</em> when I started GMing because I was only peripherally aware of it back then. I also was happily soaking up new material (the <em>Advanced Player's Guide</em>, for example, was no problem) as I had no job to occupy my time.</p><p></p><p>Believe me, I wished I could have anticipated that working full-time would be such a major drain on me, and that I'd grow to enjoy <em>Eclipse</em> so much - but if my major failing is not being able to foresee the future, then I'm certainly guilty as charged.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6005136, member: 8461"] NC, I wanted to respond to some of the points you raised. A few things here. First, saying "can't be bothered" is - in addition to being dismissive and insulting - disingenuous. It implies that I don't place any particular importance on doing something. That's not the case. It's more correct to say that I would like to read and gain greater familiarity with these new options; I'm just finding it very hard to do so. I started GMing two years ago, when I was unemployed. Since then, I've started a new career, and work a 9-to-5 job. Between that, sleeping, the running around in the mornings getting ready, the commute, and dinner when I get home, I have about three hours of free time on any given weekday - most of which is already set aside for other things. As such, what little of that is left finds me too tired. I hence try to squeeze most everything else into the weekends, which is itself taken up with various errands. In other words, I'm finding it very hard to add new material to what's already in my head. Secondly, it's also misleading to say that I "want others to read" the book I mentioned. The other players don't necessarily need to read the book, as I just want to use it for myself. I won't go so far as to say that it shouldn't matter to them, since players are a team, but the onus of doing so falls far more on the GM. Likewise, the other GMs have far and away more free time than I do. One is a full-time student, and makes no bones about the fact that he often gets frequent bursts of creativity and will stay up until 3 AM reading and writing things, even when he has early classes the next morning. The other GM works full-time but (somehow) finds it easy to make time for reading (I suspect that being in his mid-20's helps). Whether something is "new" or not after a year or so of release is a matter of opinion. Likewise, the question of "closer to a default" is also far less clear than you put forth so easily. Most of our group has developed an antipathy towards [i]Ultimate Combat[/i], seeing it as unplaytested and near-broken in its options...though they'll still use it. Yes, it can. The book also talks about this more than once, and introduces some ways for GM's to try and keep a handle on this (the useful checklist in the back of the book for what options are (dis)allowed is quite helpful). However, the main thing to stop something from being used to create a broken, overpowered character is for the [b]player[/b] to not try and create a broken, overpowered character. Working with the GM in this regard - such as submitting characters to them for review and approval beforehand - is part of the process that I was happy to go through. That's not a reputation so much as it is a stereotype - the "first-party is always good because they know it better; third-party is always bad because its broken, unplaytested crap" is easily disproven. See above about [i]Ultimate Combat[/i]. I didn't offer [i]Eclipse[/i] when I started GMing because I was only peripherally aware of it back then. I also was happily soaking up new material (the [i]Advanced Player's Guide[/i], for example, was no problem) as I had no job to occupy my time. Believe me, I wished I could have anticipated that working full-time would be such a major drain on me, and that I'd grow to enjoy [i]Eclipse[/i] so much - but if my major failing is not being able to foresee the future, then I'm certainly guilty as charged. [/QUOTE]
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