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General Tabletop Discussion
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GMing: What Keeps Long Running Campaigns Exciting?
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<blockquote data-quote="Ringtail" data-source="post: 8085061" data-attributes="member: 7015570"><p>When you create your own world, you run the risk of your players not caring. When you run in a campaign setting, you run the risk of the players knowing everything. For example, if we play in the Forgotten Realms and bump into the Zhentarim, I already know all about them, there isn't much mystery. If I wanted to know more I could look it up, there's plenty written about them. You might argue "well the DM can change their world to be unique", which I would agree with, but in my experience those changes are often small. Rewriting the entire Zhentarim (as an example) to be completely fresh is so much work, it kind of defeats the purpose of using an existing setting. </p><p></p><p>Of course I have had players who DID care about my world or who DIDN't Know about the Zhentarim. It obviously varies from player to player. </p><p></p><p>I look forward most to character development. Situations that challenge my characters beliefs. Also I look forward to the backstory rearing its ugly head in a climatic way. If there was some unfinished business or ripe plot hooks in the character's backstory I would probably save those for later in the campaign as a great way to suck in a player. After all that's what players care about most, their characters.</p></blockquote><p></p>
[QUOTE="Ringtail, post: 8085061, member: 7015570"] When you create your own world, you run the risk of your players not caring. When you run in a campaign setting, you run the risk of the players knowing everything. For example, if we play in the Forgotten Realms and bump into the Zhentarim, I already know all about them, there isn't much mystery. If I wanted to know more I could look it up, there's plenty written about them. You might argue "well the DM can change their world to be unique", which I would agree with, but in my experience those changes are often small. Rewriting the entire Zhentarim (as an example) to be completely fresh is so much work, it kind of defeats the purpose of using an existing setting. Of course I have had players who DID care about my world or who DIDN't Know about the Zhentarim. It obviously varies from player to player. I look forward most to character development. Situations that challenge my characters beliefs. Also I look forward to the backstory rearing its ugly head in a climatic way. If there was some unfinished business or ripe plot hooks in the character's backstory I would probably save those for later in the campaign as a great way to suck in a player. After all that's what players care about most, their characters. [/QUOTE]
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