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General Tabletop Discussion
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GMing: What Keeps Long Running Campaigns Exciting?
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<blockquote data-quote="manduck" data-source="post: 8085077" data-attributes="member: 6801718"><p>With a long running campaign, I have a few things I do to keep it interesting and keep players going. </p><p></p><p>I let the players help build the world. It gets them involved and more inclined to care about the world. There are no lone wolf murder hobos in my games. Everyone has family, friends, enemies and rivals. So the players tell me who those people are. Then they tell me about where the come from and what it's like. I let them create their own little piece of the world. Then I play all those characters and let them interact with their loved ones. Makes it tough on them when I put those loved ones in danger. Have people they know show up in unexpected locations. "Yeah, I joined the city guard and was transferred to this outpost on the edge of the city". Meanwhile you know that gang of marauders is heading for that very outpost and it's going to be a big problem. </p><p></p><p>The PC's victories and failures all count. They have an impact on the world with everything they do. It all counts and it all comes around again. They make friends and enemies. The PCs are a big deal and wherever they go it will makes waves of some kind. </p><p></p><p>I give them a villain to hate. Someone who hounds them and their loved ones at every turn. Some working against them in the shadows. Someone who will gloat at every move they make to cause the PCs to suffer. Someone the PC's just have to get the better of. </p><p></p><p>I like to vary up the locations. Change scenery and let that introduce new advantages and problems. Even plane jumping. It also showcases the world they helped create and makes them eager to explore more. </p><p></p><p>I try to mix up their battles, which also ties into the different locations. One adventure could have them battling goblins deep in the forest. Another could have them leaping atop a flying dragon in the icy peaks of a mountain range. They could be protecting a city under siege. Mix it up and give them things to interact with other than just fighting the monsters. Perhaps that PC in the mountains wants to ground that dragon with an avalanche of snow and rock. Perhaps the PCs hide in the trees to ambush the goblins or burst from the city gates to take control of siege engine. Give them things to do beside roll dice and shout out damage numbers.</p></blockquote><p></p>
[QUOTE="manduck, post: 8085077, member: 6801718"] With a long running campaign, I have a few things I do to keep it interesting and keep players going. I let the players help build the world. It gets them involved and more inclined to care about the world. There are no lone wolf murder hobos in my games. Everyone has family, friends, enemies and rivals. So the players tell me who those people are. Then they tell me about where the come from and what it's like. I let them create their own little piece of the world. Then I play all those characters and let them interact with their loved ones. Makes it tough on them when I put those loved ones in danger. Have people they know show up in unexpected locations. "Yeah, I joined the city guard and was transferred to this outpost on the edge of the city". Meanwhile you know that gang of marauders is heading for that very outpost and it's going to be a big problem. The PC's victories and failures all count. They have an impact on the world with everything they do. It all counts and it all comes around again. They make friends and enemies. The PCs are a big deal and wherever they go it will makes waves of some kind. I give them a villain to hate. Someone who hounds them and their loved ones at every turn. Some working against them in the shadows. Someone who will gloat at every move they make to cause the PCs to suffer. Someone the PC's just have to get the better of. I like to vary up the locations. Change scenery and let that introduce new advantages and problems. Even plane jumping. It also showcases the world they helped create and makes them eager to explore more. I try to mix up their battles, which also ties into the different locations. One adventure could have them battling goblins deep in the forest. Another could have them leaping atop a flying dragon in the icy peaks of a mountain range. They could be protecting a city under siege. Mix it up and give them things to interact with other than just fighting the monsters. Perhaps that PC in the mountains wants to ground that dragon with an avalanche of snow and rock. Perhaps the PCs hide in the trees to ambush the goblins or burst from the city gates to take control of siege engine. Give them things to do beside roll dice and shout out damage numbers. [/QUOTE]
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