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General Tabletop Discussion
*TTRPGs General
GMing: What Keeps Long Running Campaigns Exciting?
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<blockquote data-quote="univoxs" data-source="post: 8085143" data-attributes="member: 6668320"><p>My sandbox game has made it to level 10 now. The way I keep things interesting is constantly introducing new threads every session. While this has allowed them to abandon certain quests and slowed them down from time to time it makes the world seem richer. I also keep track of what they have let fester so things continue to grow, and generally get worse, in their absence. </p><p></p><p>I had already introduced the idea that we are stopping at around level 12. I like running high level adventures but I don't enjoy designing them. So much to think about. </p><p></p><p>Because they basically behave like a mercenary band, the fact that many players have joined and left keeps things somewhat interesting and makes sense as well. It sure is hard to keep players long term in these VTT days.</p></blockquote><p></p>
[QUOTE="univoxs, post: 8085143, member: 6668320"] My sandbox game has made it to level 10 now. The way I keep things interesting is constantly introducing new threads every session. While this has allowed them to abandon certain quests and slowed them down from time to time it makes the world seem richer. I also keep track of what they have let fester so things continue to grow, and generally get worse, in their absence. I had already introduced the idea that we are stopping at around level 12. I like running high level adventures but I don't enjoy designing them. So much to think about. Because they basically behave like a mercenary band, the fact that many players have joined and left keeps things somewhat interesting and makes sense as well. It sure is hard to keep players long term in these VTT days. [/QUOTE]
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