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GMing with Joy: GM Tools That Can Last a Lifetime
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<blockquote data-quote="GMMichael" data-source="post: 9204201" data-attributes="member: 6685730"><p>This really puts it into perspective for me. I can't drywall my basement - even if I had one (basement, not drywall)! But yeah - GMing takes a lot of skills, and it's not fair to expect anyone to have all of them. But then, who's going to GM when a group doesn't have one, and it's so difficult?</p><p></p><p>And I had this glimmer of an idea, which there's no way I can flesh out right now: GMing should be a team effort until one player has developed the necessary minimum skills. That takes burden from the learner, which can easily cause premature burnout. And it charts a path to success. A new GM should look at the "basic GM toolkit" (which I might redesign a bit), take on what she's comfortable with, and pass off what she isn't. That way, the game gets going, all the bases are covered, and no one gets hurt in the process.</p><p></p><p></p><p>This is a sub-skill of small group management. (Or is that a GM-class: Small Group Manager?)</p><p></p><p></p><p>Listening? Collaboration? Feel like class skills to me.</p><p></p><p>Maybe we should call in some of the skill-system-thread experts to determine what skill list is available to GMs <img class="smilie smilie--emoji" alt="🤓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" title="Nerd face :nerd:" data-shortname=":nerd:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="GMMichael, post: 9204201, member: 6685730"] This really puts it into perspective for me. I can't drywall my basement - even if I had one (basement, not drywall)! But yeah - GMing takes a lot of skills, and it's not fair to expect anyone to have all of them. But then, who's going to GM when a group doesn't have one, and it's so difficult? And I had this glimmer of an idea, which there's no way I can flesh out right now: GMing should be a team effort until one player has developed the necessary minimum skills. That takes burden from the learner, which can easily cause premature burnout. And it charts a path to success. A new GM should look at the "basic GM toolkit" (which I might redesign a bit), take on what she's comfortable with, and pass off what she isn't. That way, the game gets going, all the bases are covered, and no one gets hurt in the process. This is a sub-skill of small group management. (Or is that a GM-class: Small Group Manager?) Listening? Collaboration? Feel like class skills to me. Maybe we should call in some of the skill-system-thread experts to determine what skill list is available to GMs 🤓 [/QUOTE]
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