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GMing with Joy: How to Run a Year Long Campaign
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<blockquote data-quote="Charles Dunwoody" data-source="post: 9233175" data-attributes="member: 17927"><p>Exactly! The campaign is one wild ride with many branches, not one short ride, then wait in line, then another ride, then wait in line. Even if players like the approach of many small slides, I would find what are basically continual one-shots extremely fatiguing and hard to build any momentum with. Because as the GM I'd be starting over each time and trying to get the players interested in this next small adventure instead of the PCs' actions drawing me along and showing me where to build the next drop or curve.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 9233175, member: 17927"] Exactly! The campaign is one wild ride with many branches, not one short ride, then wait in line, then another ride, then wait in line. Even if players like the approach of many small slides, I would find what are basically continual one-shots extremely fatiguing and hard to build any momentum with. Because as the GM I'd be starting over each time and trying to get the players interested in this next small adventure instead of the PCs' actions drawing me along and showing me where to build the next drop or curve. [/QUOTE]
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GMing with Joy: How to Run a Year Long Campaign
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