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GMing with Joy: How to Run a Year Long Campaign
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<blockquote data-quote="GuardianLurker" data-source="post: 9233315" data-attributes="member: 786"><p>I'll also offer that recent TTRPG trends towards adventure paths increases the effort gap between running out of the box and the waterslide approach, as there are many fewer stand-alone adventures that can be adapted. Cutting, lifting, and adapting a section of an adventure path is a little trickier. And I'd do either/both of these before trying the full waterslide.</p><p></p><p>Luckily, DriveThru RPG has tons of standalone modules from earlier DnD editions available, which are GREAT resources to adapt.</p><p></p><p>Also, when first trying to build a waterslide campaign, I would start with a waterslide <strong>adventure</strong>, or a choose-your-own-adventure path among multiple premade adventures.</p><p></p><p>And yes, these would result in a many-slides approach, but that's the preceding lesson, the traing wheels for the full technique.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9233315, member: 786"] I'll also offer that recent TTRPG trends towards adventure paths increases the effort gap between running out of the box and the waterslide approach, as there are many fewer stand-alone adventures that can be adapted. Cutting, lifting, and adapting a section of an adventure path is a little trickier. And I'd do either/both of these before trying the full waterslide. Luckily, DriveThru RPG has tons of standalone modules from earlier DnD editions available, which are GREAT resources to adapt. Also, when first trying to build a waterslide campaign, I would start with a waterslide [B]adventure[/B], or a choose-your-own-adventure path among multiple premade adventures. And yes, these would result in a many-slides approach, but that's the preceding lesson, the traing wheels for the full technique. [/QUOTE]
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