Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GMing with Joy: How to Run a Year Long Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 9233878" data-attributes="member: 90374"><p>WotC might be a bit different. I think they only publish a couple hardcovers each year. Paizo puts out a monthly 96 page softcover/PDF. Each chapter of the PF AP is essentially a module in the old school sense. Many of them, could be stripped out and ran as such, but may need a little editing. Others are more finally tuned to the long running campaign and might be poor choices. </p><p></p><p>During the PF1 run, the APs typically covered levels 1-14/18. High level 3E is pretty beastly. Many of the 6th and final chapters, were essentially megadungeons to capstone the AP and add enough content to challenge a high level group. I often changed them to stop around level 12-14 as I found high level gets too gonzo and long in the tooth for me.</p><p></p><p>Interesting enough, PF2 was sold as being quite capable of going 1-20 without issue. However, Paizo started messing with the formula and has been doing level 1-10 and level 10-20 APs instead of full level 1-20 APs. This makes a lot of sense to me as a campaign that spans 10 levels is a good deal of time to be spent on a single campaign. Lot of folks burn out before committing to that level of campaign. </p><p></p><p>It is indeed. There has been a lot of discussion about how the Paizo and WotC modules should be more Top-down/GM driven and/or more material released on how to GM a kit package that isnt strictly a run by the numbers module.</p></blockquote><p></p>
[QUOTE="payn, post: 9233878, member: 90374"] WotC might be a bit different. I think they only publish a couple hardcovers each year. Paizo puts out a monthly 96 page softcover/PDF. Each chapter of the PF AP is essentially a module in the old school sense. Many of them, could be stripped out and ran as such, but may need a little editing. Others are more finally tuned to the long running campaign and might be poor choices. During the PF1 run, the APs typically covered levels 1-14/18. High level 3E is pretty beastly. Many of the 6th and final chapters, were essentially megadungeons to capstone the AP and add enough content to challenge a high level group. I often changed them to stop around level 12-14 as I found high level gets too gonzo and long in the tooth for me. Interesting enough, PF2 was sold as being quite capable of going 1-20 without issue. However, Paizo started messing with the formula and has been doing level 1-10 and level 10-20 APs instead of full level 1-20 APs. This makes a lot of sense to me as a campaign that spans 10 levels is a good deal of time to be spent on a single campaign. Lot of folks burn out before committing to that level of campaign. It is indeed. There has been a lot of discussion about how the Paizo and WotC modules should be more Top-down/GM driven and/or more material released on how to GM a kit package that isnt strictly a run by the numbers module. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMing with Joy: How to Run a Year Long Campaign
Top