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Community
General Tabletop Discussion
*TTRPGs General
GMs altering established campaign setting elements to suit players?
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<blockquote data-quote="eris404" data-source="post: 2049926" data-attributes="member: 5338"><p>Ah, changing something mid-stream (so to speak) is a little bit different to me. It's one thing for me (as a player) to say at the beginning of a campaign to the DM, "I'm not really comfortable with this idea or don't want to play in a world where Y exists." Once the game starts and has gone on for several sessions, it gets a little harder to change the world in a way that doesn't feel like the DM had to hit the reset button.</p><p></p><p>I think it also depends on the reason why a player is asking for the change. If a player is uncomfortable with certain elements based on moral convictions or personal beliefs (or something similar), I think that the DM should take that player's opinion and feelings into consideration at least. But if a player is asking for changes out of boredom or personal taste, (such as wanting to play an elf when the DM specifically states there are no elves in his homebrew world), then it's entirely up to the DM whether to honor or even listen to the request. I think it is important for the DM to know what his players like and I do think that a DM should tailor his world to maximize the fun of everyone in the group. But, I also don't think he should make huge changes just to suit one player either. </p><p></p><p>But, then again, there are ways in game to make big changes to a world and thus keep the history consistent, if you want to go that route. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="eris404, post: 2049926, member: 5338"] Ah, changing something mid-stream (so to speak) is a little bit different to me. It's one thing for me (as a player) to say at the beginning of a campaign to the DM, "I'm not really comfortable with this idea or don't want to play in a world where Y exists." Once the game starts and has gone on for several sessions, it gets a little harder to change the world in a way that doesn't feel like the DM had to hit the reset button. I think it also depends on the reason why a player is asking for the change. If a player is uncomfortable with certain elements based on moral convictions or personal beliefs (or something similar), I think that the DM should take that player's opinion and feelings into consideration at least. But if a player is asking for changes out of boredom or personal taste, (such as wanting to play an elf when the DM specifically states there are no elves in his homebrew world), then it's entirely up to the DM whether to honor or even listen to the request. I think it is important for the DM to know what his players like and I do think that a DM should tailor his world to maximize the fun of everyone in the group. But, I also don't think he should make huge changes just to suit one player either. But, then again, there are ways in game to make big changes to a world and thus keep the history consistent, if you want to go that route. :) [/QUOTE]
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GMs altering established campaign setting elements to suit players?
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