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General Tabletop Discussion
*TTRPGs General
GMs are sub-standard dungeon designers
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<blockquote data-quote="fireinthedust" data-source="post: 5446330" data-attributes="member: 51930"><p>Blast! I would have killed at least one of them, but my roup uses Action Points as a wild card: you can re-roll a save, or take an additional Standard Action. (EDIT: I just ran the game an hour before posting this)</p><p></p><p></p><p>The group was at the final boss: a pack of ghouls led by a 6th level Ghoul Monk, with three fire-throwing fiends on pillars throughout the room. Two of them were paralyzed, THEN SUDDENLY they remembered their Action Points: rerolled paralysis saves, made them both. Then the Cleric used Channel Energy, wiped out the extra ghouls, wiped out two fo the fire-chuckers, and nearly got the big boss ghoul. Then everyone ganged up on the boss ghoul. </p><p></p><p>I almost had them!</p><p></p><p>The only damage they've got is that one character has Mummy Rot, and another has Ghoul Fever. The Cleric is only level 4 after this fight, and I don't know if she can help either PC.</p><p></p><p>However: the game is E6, and the setting is therefore E6. Ergo, I don't know if they can find a 6th level cleric in time before either disease kills them. It's not like they're anywhere near a city with a big Temple (in theory an elder cleric in a big city could be higher than 6th, or otherwise access proper curative prayers).</p><p></p><p>So no one suffered an instant-die, but I could get two deaths over time. Does that count?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5446330, member: 51930"] Blast! I would have killed at least one of them, but my roup uses Action Points as a wild card: you can re-roll a save, or take an additional Standard Action. (EDIT: I just ran the game an hour before posting this) The group was at the final boss: a pack of ghouls led by a 6th level Ghoul Monk, with three fire-throwing fiends on pillars throughout the room. Two of them were paralyzed, THEN SUDDENLY they remembered their Action Points: rerolled paralysis saves, made them both. Then the Cleric used Channel Energy, wiped out the extra ghouls, wiped out two fo the fire-chuckers, and nearly got the big boss ghoul. Then everyone ganged up on the boss ghoul. I almost had them! The only damage they've got is that one character has Mummy Rot, and another has Ghoul Fever. The Cleric is only level 4 after this fight, and I don't know if she can help either PC. However: the game is E6, and the setting is therefore E6. Ergo, I don't know if they can find a 6th level cleric in time before either disease kills them. It's not like they're anywhere near a city with a big Temple (in theory an elder cleric in a big city could be higher than 6th, or otherwise access proper curative prayers). So no one suffered an instant-die, but I could get two deaths over time. Does that count? [/QUOTE]
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GMs are sub-standard dungeon designers
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