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*TTRPGs General
GMs are sub-standard dungeon designers
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<blockquote data-quote="Lord Ipplepop" data-source="post: 5447615" data-attributes="member: 39914"><p>Room III- Empty room... Door on opposite wall</p><p>Standard Pit Trap in front of door...</p><p>Door is a mimic that falls in on top of the hapless character.</p><p></p><p></p><p>20' Stairwell Down- Trap:</p><p>1/2 way down, trap sets off a grease spell 10- feet behind the lead character.</p><p></p><p>Random Passage- Encounter: an old man with 7 golden canaries flying around his head. (Sorry. Random 1ed Bahamut moment)</p><p></p><p>My personal favorite that I killed a character that was getting too big for himself (and annoying the group):</p><p></p><p>Smokey Archway- Other side is a (wizards lab/temple/sword training room/etc)...</p><p>There is a single familiar looking (demi)human using the room properly. It is one of the characters when (s)he was 13. The character is not evil, just brash and annoying. Any physical damage kills the creature (and by default) the character.</p></blockquote><p></p>
[QUOTE="Lord Ipplepop, post: 5447615, member: 39914"] Room III- Empty room... Door on opposite wall Standard Pit Trap in front of door... Door is a mimic that falls in on top of the hapless character. 20' Stairwell Down- Trap: 1/2 way down, trap sets off a grease spell 10- feet behind the lead character. Random Passage- Encounter: an old man with 7 golden canaries flying around his head. (Sorry. Random 1ed Bahamut moment) My personal favorite that I killed a character that was getting too big for himself (and annoying the group): Smokey Archway- Other side is a (wizards lab/temple/sword training room/etc)... There is a single familiar looking (demi)human using the room properly. It is one of the characters when (s)he was 13. The character is not evil, just brash and annoying. Any physical damage kills the creature (and by default) the character. [/QUOTE]
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GMs are sub-standard dungeon designers
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