Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GMs are sub-standard dungeon designers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5449803" data-attributes="member: 54877"><p>No, no, no! Some of you guys have got the wrong idea. The goal is not to fool the players (let alone the characters), with hidden dangers or the like--though those can be useful as distractions. What you really want to do is turn otherwise reasonable people into that, "So you are telling me there is a chance?" guy. Then when they hang their characters through their own actions, they know it was their own fault.</p><p> </p><p>That's why you leave one bullet out of the revolver. Then you just put them in the situation where taking a chance that has a 1 in 6 shot seem like a good idea at the time ...</p><p> </p><p>Of course, if you've got several of those people whose famous last words are, "Watch This," then you don't have to go to those extremes. I have normally cautious players. </p><p> </p><p>I haven't killed a PC in years. I think the last time was in 2001. (Owl bears are nastier than I thought, especially when they catch the lone rogue on watch at night.) I have set up situations where the players managed to kill their characters--and a whole lot more where they didn't quite die, but could have and thought they were going to. (That's even more fun. When they get themselves into a situation where they know they are going to die, manage not to, and they think you bailed them out, when all you did was let the chips fall where they may.)</p><p> </p><p>I may not be a rat-bastard DM, but I am certainly a devious DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5449803, member: 54877"] No, no, no! Some of you guys have got the wrong idea. The goal is not to fool the players (let alone the characters), with hidden dangers or the like--though those can be useful as distractions. What you really want to do is turn otherwise reasonable people into that, "So you are telling me there is a chance?" guy. Then when they hang their characters through their own actions, they know it was their own fault. That's why you leave one bullet out of the revolver. Then you just put them in the situation where taking a chance that has a 1 in 6 shot seem like a good idea at the time ... Of course, if you've got several of those people whose famous last words are, "Watch This," then you don't have to go to those extremes. I have normally cautious players. I haven't killed a PC in years. I think the last time was in 2001. (Owl bears are nastier than I thought, especially when they catch the lone rogue on watch at night.) I have set up situations where the players managed to kill their characters--and a whole lot more where they didn't quite die, but could have and thought they were going to. (That's even more fun. When they get themselves into a situation where they know they are going to die, manage not to, and they think you bailed them out, when all you did was let the chips fall where they may.) I may not be a rat-bastard DM, but I am certainly a devious DM. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMs are sub-standard dungeon designers
Top