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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Ovinomancer" data-source="post: 8085122" data-attributes="member: 16814"><p>This really should be double stressed. Information disparity often results in GMs being dissatisfied with outcomes. I have a friend that, back when we allowed him to GM (semi-serious, long stories) he'd often complain that a fight that felt difficult on our side was never really in question because he felt he had no way to tip the scales. One thing GMs absolutely need to do is realign their expectations and view things from their players' perspectives. Occasionally checking in with players on how things are going is a good tool, but so it basing your opinion on what's happened by the player's reactions rather than your own. I don't mind running a fight I know Team Monster can't possibly win because I can see the tension in the PCs and know that, from their perspective, this fight is something that increases the stakes. Part of this is part of my above, where I build combats as obstacles to goals and integrate them often, so even a pushover fight runs the risk of putting the goal in danger. HP is not my metric for combats.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8085122, member: 16814"] This really should be double stressed. Information disparity often results in GMs being dissatisfied with outcomes. I have a friend that, back when we allowed him to GM (semi-serious, long stories) he'd often complain that a fight that felt difficult on our side was never really in question because he felt he had no way to tip the scales. One thing GMs absolutely need to do is realign their expectations and view things from their players' perspectives. Occasionally checking in with players on how things are going is a good tool, but so it basing your opinion on what's happened by the player's reactions rather than your own. I don't mind running a fight I know Team Monster can't possibly win because I can see the tension in the PCs and know that, from their perspective, this fight is something that increases the stakes. Part of this is part of my above, where I build combats as obstacles to goals and integrate them often, so even a pushover fight runs the risk of putting the goal in danger. HP is not my metric for combats. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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