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General Tabletop Discussion
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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Helldritch" data-source="post: 8085184" data-attributes="member: 6855114"><p>Combat can be a real pain when approached in a robot like way. Be it players or DM's side. Tactics make for interesting combat. Each combats, even fillers, should have a stressfull element (unless it is to make players feel powerul, a useful thing to do at times). </p><p></p><p>A lot of DMs that I coach often forget that there are manoeuvres that can be done even if it is not in the stat block of the creatures. Everybody can grapple, shove or knock down and even try to restain. Ranged attackers using partial or full cover can be a pain in the ass. My ranged players hate it when their ranged opponents fall prone voluntarily as to give ranged players disadvantage to attack them. It only cost half movement to get back up. </p><p></p><p>Melee characters hate when their opponents start to dodge in a restricted area where they are effective blockers and the monsters' allies pester them crom range or simply shoot the characters in the back. </p><p></p><p>Or simply having a monster get past the melee character by knocking prone a player and going straight for the wizard or archer or whatever. </p><p></p><p>The fun thing is that nothing is out of the ordinary, but players tend to forget these actions and their benefits because they have cooler tools to use. Being reminded that creatures can use these too is surprisingly effective. One devious tactic I recently used was a manticore following the characters for a whole day, never getting in bow range. But when the players got in combat with orcs, the manticore attacked them with tail spikes from a far. It went on an other two days when the ranger finally thought of hiding the group and lay a trap for the manticore with an illusion. Since the group was not distracted as the manticore thought they finally got it. But a simple combat became quite a story. They will remember that manticore a long time.</p><p></p><p>Combat can be its own story.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8085184, member: 6855114"] Combat can be a real pain when approached in a robot like way. Be it players or DM's side. Tactics make for interesting combat. Each combats, even fillers, should have a stressfull element (unless it is to make players feel powerul, a useful thing to do at times). A lot of DMs that I coach often forget that there are manoeuvres that can be done even if it is not in the stat block of the creatures. Everybody can grapple, shove or knock down and even try to restain. Ranged attackers using partial or full cover can be a pain in the ass. My ranged players hate it when their ranged opponents fall prone voluntarily as to give ranged players disadvantage to attack them. It only cost half movement to get back up. Melee characters hate when their opponents start to dodge in a restricted area where they are effective blockers and the monsters' allies pester them crom range or simply shoot the characters in the back. Or simply having a monster get past the melee character by knocking prone a player and going straight for the wizard or archer or whatever. The fun thing is that nothing is out of the ordinary, but players tend to forget these actions and their benefits because they have cooler tools to use. Being reminded that creatures can use these too is surprisingly effective. One devious tactic I recently used was a manticore following the characters for a whole day, never getting in bow range. But when the players got in combat with orcs, the manticore attacked them with tail spikes from a far. It went on an other two days when the ranger finally thought of hiding the group and lay a trap for the manticore with an illusion. Since the group was not distracted as the manticore thought they finally got it. But a simple combat became quite a story. They will remember that manticore a long time. Combat can be its own story. [/QUOTE]
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