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General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8085740" data-attributes="member: 18"><p>I feel like dragon example is part of what makes combat boring, not more interesting, actually.</p><p></p><p>There's nothing more dull and irritating than a monster which won't engage, can't be made to engage, and does stuff like flyby attacks. If you want to make combat dull for both the players and you, by all means have a dragon who won't get on the ground and fight the PCs, but that's causing a problem, not solving it. Sure, having it just stand there and fight is dull, too, but PCs generally just don't have ways to stop a size H or larger dragon from flapping around doing whatever it wants and leaving when it wants.</p><p></p><p>5E has a fundamental issue here, though, which is that compared to damage from moderately or not-really-optimized PCs, all monsters are big HP-bags, and some are really huge ones. Likewise, compared to 4E, a lot of monsters don't have very many interesting things to do in combat, and those that they can do, often feel more annoying or merely like delaying the inevitable than part of a back-and-forth tactical conversation as they could be in 4E.</p><p></p><p>And awful lot of your suggestions aren't ways to make combat more inherently interesting, tactically or in RP terms, either, just more mechanically complicated.</p><p></p><p>6 - Motives - for both the PCs to be in the fight, and the monsters to have the fight, is the only one that consistently makes fights more interesting, not just more fiddly, and is more important than all the other suggestions combined, I'd suggest.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8085740, member: 18"] I feel like dragon example is part of what makes combat boring, not more interesting, actually. There's nothing more dull and irritating than a monster which won't engage, can't be made to engage, and does stuff like flyby attacks. If you want to make combat dull for both the players and you, by all means have a dragon who won't get on the ground and fight the PCs, but that's causing a problem, not solving it. Sure, having it just stand there and fight is dull, too, but PCs generally just don't have ways to stop a size H or larger dragon from flapping around doing whatever it wants and leaving when it wants. 5E has a fundamental issue here, though, which is that compared to damage from moderately or not-really-optimized PCs, all monsters are big HP-bags, and some are really huge ones. Likewise, compared to 4E, a lot of monsters don't have very many interesting things to do in combat, and those that they can do, often feel more annoying or merely like delaying the inevitable than part of a back-and-forth tactical conversation as they could be in 4E. And awful lot of your suggestions aren't ways to make combat more inherently interesting, tactically or in RP terms, either, just more mechanically complicated. 6 - Motives - for both the PCs to be in the fight, and the monsters to have the fight, is the only one that consistently makes fights more interesting, not just more fiddly, and is more important than all the other suggestions combined, I'd suggest. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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