Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 8086122" data-attributes="member: 6880599"><p>I think "rules" is a bit strong, their really more of guild lines really. The first guideline on the list is ingnore the rest when you need to. "trying to fix boring combat with more rules to standardize combat to make it more interesting by the same formula Everytime." will work when they basic premise of the list <u>don't do the same thing every single encounter every single game</u>. Rule #2 is don't have all your units 5ft melee for every encounter recommending mixtures. The mixtures used are examples but I was able to list 14 with about one minute of thought. Your not going to convince anyone chess would more interesting if you only every used pawns. Even Checkers has two units because it gets kings. So why is it after I have been playing for 30 year and it has always been common to play campaigns that don't have but one or total units including bosses that are not 5ft melee enemies or for example fighting dragons fighting in 5ft melee range when they have 15ft reach and can fly? More evern slightly more varied combat make a huge difference which is why there have been war games (to include but not limited to chess) for over 1500 years and one thing they all have in common is some variation in troops. Why does D&D bother with a monster manual when on page in the DMG could just say "Monster 5ft melee". The answer is simple. Combat variation does and has always make combat more interesting. The "Formula" I made with these rules is only a list of suggestions a guildlines to consider to break up the formula your maybe using every day.</p><p></p><p>Your past actions of players is motivator for players absolutely. But I didn't say players were engaged or bored. In fact I said its easy to engage players when ever the character they are invested in is threatened or a party member is threatened. That's natural since one of the 3 pillars of D&D is character creation in which players invest and you as a GM using past actions of that character are also investing in. However, that does not mean story will not improve and character creation (which doesn't end when game starts but continues as the level and previous sessions become added backstory) when the third pillar of tatical combat is improved.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8086122, member: 6880599"] I think "rules" is a bit strong, their really more of guild lines really. The first guideline on the list is ingnore the rest when you need to. "trying to fix boring combat with more rules to standardize combat to make it more interesting by the same formula Everytime." will work when they basic premise of the list [U]don't do the same thing every single encounter every single game[/U]. Rule #2 is don't have all your units 5ft melee for every encounter recommending mixtures. The mixtures used are examples but I was able to list 14 with about one minute of thought. Your not going to convince anyone chess would more interesting if you only every used pawns. Even Checkers has two units because it gets kings. So why is it after I have been playing for 30 year and it has always been common to play campaigns that don't have but one or total units including bosses that are not 5ft melee enemies or for example fighting dragons fighting in 5ft melee range when they have 15ft reach and can fly? More evern slightly more varied combat make a huge difference which is why there have been war games (to include but not limited to chess) for over 1500 years and one thing they all have in common is some variation in troops. Why does D&D bother with a monster manual when on page in the DMG could just say "Monster 5ft melee". The answer is simple. Combat variation does and has always make combat more interesting. The "Formula" I made with these rules is only a list of suggestions a guildlines to consider to break up the formula your maybe using every day. Your past actions of players is motivator for players absolutely. But I didn't say players were engaged or bored. In fact I said its easy to engage players when ever the character they are invested in is threatened or a party member is threatened. That's natural since one of the 3 pillars of D&D is character creation in which players invest and you as a GM using past actions of that character are also investing in. However, that does not mean story will not improve and character creation (which doesn't end when game starts but continues as the level and previous sessions become added backstory) when the third pillar of tatical combat is improved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
Top