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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8086228" data-attributes="member: 6880599"><p>Describe to be how you pick the imaginary lock in my head that only I can see. Don't bother you failed because I didn't want you to succeed. Since their are no rules I am free to be a jerk and even if you showed up to worlds best lock smith you will never pick a lock. No one else in the area plays D&D and you really want to play? Guess your stuck with me. ... seriously. RPGs having rules is how we play with adults you act like 5 year olds and still manage to have fun without strangling them. This is true with every single board game, video game, and sport any of us have ever played. Why would you think it would be different for D&D?</p><p></p><p></p><p></p><p>You can until their is a problem or disagreement. Then when you don't have rules so you make them to prevent future argments and thats how games are made.</p><p></p><p></p><p></p><p>....What?... that doesn't even make since. Even playing dress up has mechanics. Even putting on your underwear has mechanics. I bet everyone reading this puts the front in the front and the back in the back. If you don't your hurting yourself because they will go on but they will not comfortable and they may chaff. I know this ... because reasons. </p><p></p><p>Lets assume your the best D&D role playing group ever.. one of your player's says the pull out a light saber cuts off your villains head.... what do you do? I know its stupid and it shouldn't happen but it does and now we have mechanics that define how you properly use a light saber and the clearly state you have to make the noise when you swing or its turned off.</p><p></p><p></p><p></p><p>As a member of The Historical Sword Fighting Okinawa Club. I would like to play your group. I feel that since the characters in the game are defined by only by the people who play them I feel I have really good chance of slaying a tarask with a long sword. I have visual aids to help with my descriptions you will hold my rotella shield and I will use my favor sparing long sword.</p><p></p><p></p><p></p><p>Its not worshipped or a sacred cow. All joking aside. Its one of the three pillars that make D&D meaning its esactly 1/3 of the game. It always has been if your play theater of the mind or using your using battle mats. D&D was actually originally created from a War game adding role play elements. At its heart, mechanics and combat were first front and center. Role play was the add on and the dream to make combat more. Character creation being the third pillar ties players into the role play through the mechanics. </p><p></p><p>The GM's story is 1/3 of a D&D game. Author's and story tellers have been around as long as poeple could speak.</p><p>The Tactical Combat is 1/3 of D&D game. War games have always existed without characters or story... Chess is 1500 year old game of two armies.</p><p>The Creation of Characters is 1/3 of D&D. Players are not showing up to watch a play or be themselves. The characters represent who they want to be in world of imagination. </p><p></p><p>If your not using mechanics and judging players by their actions and abilities every player who is foolish must play a fool because they can not increase that wisdom stat, Every ignorant player must be ignorant because they can not raise there intelligence, every awkward gamer who wants to be leader of face can't because they lack the charisma. Do you check for to see if your players can swing swords or pick locks or do you let them role their characters stats? Do you make them search your house for that key you hide in the attic before you let them open the door in the game world dungeon? .... if no to these then why do you make players persuade you with their arguments instead of roll? .... and this are not combat. </p><p></p><p>Combat is a pillar of D&D and just like character creation and role-play which skills based off those characters, combat also uses mechanics and rules. </p><p></p><p>If your not using the D&D mechanics and rules... your not playing D&D. You might be role playing. You might be running tactical combat. But when players show up to Play D&D they are showing up with the intent of playing at game of D&D and using the rules it provides. Its no different than inviting people over to play chess but you have decided that your not using the chess pieces just the board because you don't like those complicated moving pieces. Some people might play this new game you have created using a chess board others will be annoyed because they came to play chess not checkers.</p><p></p><p>I hope you get the happy checker players in your RPG sessions with no mechanics or rules and everyone has fun. I really do.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8086228, member: 6880599"] Describe to be how you pick the imaginary lock in my head that only I can see. Don't bother you failed because I didn't want you to succeed. Since their are no rules I am free to be a jerk and even if you showed up to worlds best lock smith you will never pick a lock. No one else in the area plays D&D and you really want to play? Guess your stuck with me. ... seriously. RPGs having rules is how we play with adults you act like 5 year olds and still manage to have fun without strangling them. This is true with every single board game, video game, and sport any of us have ever played. Why would you think it would be different for D&D? You can until their is a problem or disagreement. Then when you don't have rules so you make them to prevent future argments and thats how games are made. ....What?... that doesn't even make since. Even playing dress up has mechanics. Even putting on your underwear has mechanics. I bet everyone reading this puts the front in the front and the back in the back. If you don't your hurting yourself because they will go on but they will not comfortable and they may chaff. I know this ... because reasons. Lets assume your the best D&D role playing group ever.. one of your player's says the pull out a light saber cuts off your villains head.... what do you do? I know its stupid and it shouldn't happen but it does and now we have mechanics that define how you properly use a light saber and the clearly state you have to make the noise when you swing or its turned off. As a member of The Historical Sword Fighting Okinawa Club. I would like to play your group. I feel that since the characters in the game are defined by only by the people who play them I feel I have really good chance of slaying a tarask with a long sword. I have visual aids to help with my descriptions you will hold my rotella shield and I will use my favor sparing long sword. Its not worshipped or a sacred cow. All joking aside. Its one of the three pillars that make D&D meaning its esactly 1/3 of the game. It always has been if your play theater of the mind or using your using battle mats. D&D was actually originally created from a War game adding role play elements. At its heart, mechanics and combat were first front and center. Role play was the add on and the dream to make combat more. Character creation being the third pillar ties players into the role play through the mechanics. The GM's story is 1/3 of a D&D game. Author's and story tellers have been around as long as poeple could speak. The Tactical Combat is 1/3 of D&D game. War games have always existed without characters or story... Chess is 1500 year old game of two armies. The Creation of Characters is 1/3 of D&D. Players are not showing up to watch a play or be themselves. The characters represent who they want to be in world of imagination. If your not using mechanics and judging players by their actions and abilities every player who is foolish must play a fool because they can not increase that wisdom stat, Every ignorant player must be ignorant because they can not raise there intelligence, every awkward gamer who wants to be leader of face can't because they lack the charisma. Do you check for to see if your players can swing swords or pick locks or do you let them role their characters stats? Do you make them search your house for that key you hide in the attic before you let them open the door in the game world dungeon? .... if no to these then why do you make players persuade you with their arguments instead of roll? .... and this are not combat. Combat is a pillar of D&D and just like character creation and role-play which skills based off those characters, combat also uses mechanics and rules. If your not using the D&D mechanics and rules... your not playing D&D. You might be role playing. You might be running tactical combat. But when players show up to Play D&D they are showing up with the intent of playing at game of D&D and using the rules it provides. Its no different than inviting people over to play chess but you have decided that your not using the chess pieces just the board because you don't like those complicated moving pieces. Some people might play this new game you have created using a chess board others will be annoyed because they came to play chess not checkers. I hope you get the happy checker players in your RPG sessions with no mechanics or rules and everyone has fun. I really do. [/QUOTE]
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