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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8086244" data-attributes="member: 6880599"><p>Could you clarify because that doesn't make since without context. </p><p></p><p>You do make characaters in D&D, GMs do run a story, and every character is built on rules that support tactical combat and role play actions. Player agency (character creation), Power balance (tactical combat), and rail roading (story) are all topics the developers talk about as the negatives of these 3 pillars. All 3 of these have existed in every version of D&D. That at least is not debatable because it is provable fact. </p><p></p><p>So what do you mean by "mixed up"? Are you talking about them all being equally 1/3 of the game? if so what do you consider less than 1/3?</p><p>Are you saying players characters and player's agency don't matter that much? </p><p>Are you saying Tactical combat is a focus with AC, HP, saves, damage spells, attacks, and overpowered or pacifist characters will not effect how the game?</p><p>Are you saying story is not important or a focus when D&D is often defined as group story telling and many character skills are not about combat?</p><p></p><p></p><p></p><p>I am not sure how me having bad experience is supposed to extend your point through your use of "Moreover". I am not make my statements about parts of the game based on personal experience. These 3 pillars are the basis of everything clearly defined by the rules and if you remove any one of these pillars you will be ignoring large chunks of the rule books that are not their by accident. Taking away one of these pillars means the game doesn't function as intended. If your gauging them as unequal in wight, that might could very likely table dependent as long as they are their but the saying I "got the three pillar mixed up" doesn't make since since a table designed with 3 legs might have have legs of different sizes but will still become unstable and fall with the thinest leg removed because it was designed knowing that leg was needed or it would not be there.</p><p></p><p></p><p></p><p>I have had some bad experiences but I have also had some really good experiences and I am in a good group now. This thread and the thoughts about it are the result of my GM suffering and me trying to figure out why. Then realizing when I struck on answer that it was something that had happened to all of my previous GMs and something I did in my games but not long enough to be a problem for me yet. You can also tell by the responses in this thread, that this is not unique to my table and I am not the first to think of this or to look for some way to prevent the GM burn out that it causes. Ether when I play or for my GM when I play under him.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8086244, member: 6880599"] Could you clarify because that doesn't make since without context. You do make characaters in D&D, GMs do run a story, and every character is built on rules that support tactical combat and role play actions. Player agency (character creation), Power balance (tactical combat), and rail roading (story) are all topics the developers talk about as the negatives of these 3 pillars. All 3 of these have existed in every version of D&D. That at least is not debatable because it is provable fact. So what do you mean by "mixed up"? Are you talking about them all being equally 1/3 of the game? if so what do you consider less than 1/3? Are you saying players characters and player's agency don't matter that much? Are you saying Tactical combat is a focus with AC, HP, saves, damage spells, attacks, and overpowered or pacifist characters will not effect how the game? Are you saying story is not important or a focus when D&D is often defined as group story telling and many character skills are not about combat? I am not sure how me having bad experience is supposed to extend your point through your use of "Moreover". I am not make my statements about parts of the game based on personal experience. These 3 pillars are the basis of everything clearly defined by the rules and if you remove any one of these pillars you will be ignoring large chunks of the rule books that are not their by accident. Taking away one of these pillars means the game doesn't function as intended. If your gauging them as unequal in wight, that might could very likely table dependent as long as they are their but the saying I "got the three pillar mixed up" doesn't make since since a table designed with 3 legs might have have legs of different sizes but will still become unstable and fall with the thinest leg removed because it was designed knowing that leg was needed or it would not be there. I have had some bad experiences but I have also had some really good experiences and I am in a good group now. This thread and the thoughts about it are the result of my GM suffering and me trying to figure out why. Then realizing when I struck on answer that it was something that had happened to all of my previous GMs and something I did in my games but not long enough to be a problem for me yet. You can also tell by the responses in this thread, that this is not unique to my table and I am not the first to think of this or to look for some way to prevent the GM burn out that it causes. Ether when I play or for my GM when I play under him. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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