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General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Asisreo" data-source="post: 8086262" data-attributes="member: 7019027"><p>I'm not against rules in TTRPG's. I think there should be a balance, though, between rules forcing predictable outcomes that may end up not making sense, like a professional slipping on random banana peels in a combat (crit fail punishments) or talking your way into someone's bed when they despised your guts and everything you've represented 5 seconds ago (rolls to charm). No rules do foster disagreements and misunderstandings, though, and rules help have everyone on the same page. </p><p></p><p>However, if your fear of "lack of rules" is because the DM is a jerk...no amount of rules will fix that without removing the DM entirely. So long as the DM's running the show, they can be a jerk all they want and nothing stops them. So the amount of rules won't fix a poor DM's behavior. </p><p></p><p></p><p>I mean, I'm the DM, I get to say what happens. If I'm a good DM, I'll recognize that this is a fun and dramatic scene and I might just let them do it. I might also decide that they can't, to add tension. Whatever my ruling, I don't really need the rules. The rules are just there to make the game more predictable. </p><p></p><p>Not all TTRPG's are focused on combat like D&D, though. CoC is mostly mystery based and uses skills alot as well as sanity. Combat in CoC is only serviceable and doesn't come close to the amount of details or options in D&D. </p><p></p><p>That's my point. Combat isn't the end-all-be-all of a TTRPG. I believe you need rules somewhere to really enforce the game aspect, but there is no real reason any general TTRPG must follow the D&D formula. </p><p></p><p>Heck, there's TTRPG's that don't even use D20's.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8086262, member: 7019027"] I'm not against rules in TTRPG's. I think there should be a balance, though, between rules forcing predictable outcomes that may end up not making sense, like a professional slipping on random banana peels in a combat (crit fail punishments) or talking your way into someone's bed when they despised your guts and everything you've represented 5 seconds ago (rolls to charm). No rules do foster disagreements and misunderstandings, though, and rules help have everyone on the same page. However, if your fear of "lack of rules" is because the DM is a jerk...no amount of rules will fix that without removing the DM entirely. So long as the DM's running the show, they can be a jerk all they want and nothing stops them. So the amount of rules won't fix a poor DM's behavior. I mean, I'm the DM, I get to say what happens. If I'm a good DM, I'll recognize that this is a fun and dramatic scene and I might just let them do it. I might also decide that they can't, to add tension. Whatever my ruling, I don't really need the rules. The rules are just there to make the game more predictable. Not all TTRPG's are focused on combat like D&D, though. CoC is mostly mystery based and uses skills alot as well as sanity. Combat in CoC is only serviceable and doesn't come close to the amount of details or options in D&D. That's my point. Combat isn't the end-all-be-all of a TTRPG. I believe you need rules somewhere to really enforce the game aspect, but there is no real reason any general TTRPG must follow the D&D formula. Heck, there's TTRPG's that don't even use D20's. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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