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General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Ovinomancer" data-source="post: 8086542" data-attributes="member: 16814"><p>There's a bit of hasty generalization here. I don't think that the categories of GM that runs combats as deadly (leaving aside the assertion that this is the correct way to run combats) are contained inside the category of GM that is a "story" GM. The idea that having a heavily pre-plotted game also means that you run only deadly serious, combat-as-war is not well supported (or even just supported), and I've seen plenty of GMs that definitely don't fit this mold (including earlier versions of me that were "story" GMs). I think these categories are, at best, orthogonal, and honestly it's more likely that a "story" GM is less likely to be one that strongly favors deadly combats. The end goals don't align. The end goal of a "story" GM would be the realization of their story in play, while the end goal of the deadly combat running GM would be to have deadly combats that can and reasonably do result in dead PCs. These do not often align, so I'm not sure your stance here is well supported.</p><p></p><p>That said, I don't think that running combats as deadly serious affairs is in any way bad. I do this, because my job as a GM is to be a fan of the PCs but also to represent the NPCs authentically. And that means NPCs in fights are trying to win, or at least survive, so it's often a deadly affair. I have no concern with killing a PC in my games (these days, it used to be a worry of mine) because I don't have a pre-plotted story.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8086542, member: 16814"] There's a bit of hasty generalization here. I don't think that the categories of GM that runs combats as deadly (leaving aside the assertion that this is the correct way to run combats) are contained inside the category of GM that is a "story" GM. The idea that having a heavily pre-plotted game also means that you run only deadly serious, combat-as-war is not well supported (or even just supported), and I've seen plenty of GMs that definitely don't fit this mold (including earlier versions of me that were "story" GMs). I think these categories are, at best, orthogonal, and honestly it's more likely that a "story" GM is less likely to be one that strongly favors deadly combats. The end goals don't align. The end goal of a "story" GM would be the realization of their story in play, while the end goal of the deadly combat running GM would be to have deadly combats that can and reasonably do result in dead PCs. These do not often align, so I'm not sure your stance here is well supported. That said, I don't think that running combats as deadly serious affairs is in any way bad. I do this, because my job as a GM is to be a fan of the PCs but also to represent the NPCs authentically. And that means NPCs in fights are trying to win, or at least survive, so it's often a deadly affair. I have no concern with killing a PC in my games (these days, it used to be a worry of mine) because I don't have a pre-plotted story. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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