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General Tabletop Discussion
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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 8086652" data-attributes="member: 6904757"><p>I think we differ there too.</p><p></p><p>Exploration is the act of characters interacting with and thereby learning about the world. When organizing the events of a night's gaming session into a story, much of the exploration pillar is emitted from for brevity, as is the case when reading the Lord of the Rings or every other fantasy novel. That is because stories are rarely about exploration; instead, they are about the conflict and resolution of completing priorities. I therefore differentiate exploration from story.</p><p></p><p>As far as the Social pillar is concerned, I agree that characters are used - both by the players and the DM. Nevertheless, I still believe character creation and character sheet maintenance happens before or between periods of gameplay. I see leveling up (character sheet maintenance) as a consequence of gameplay, not part of the gameplay itself. Football is the same, points are awarded for skillful gameplay and have an affect on the gameplay, but updating the scoreboard isn't really part of playing the game.</p><p></p><p>Instead, I would define the social pillar as <em>negotiation</em>, whether between player characters or between player characters and NPCs. Just as the combat pillar resolves conflict by force, the social pillar resolves conflict through trade-offs.</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 8086652, member: 6904757"] I think we differ there too. Exploration is the act of characters interacting with and thereby learning about the world. When organizing the events of a night's gaming session into a story, much of the exploration pillar is emitted from for brevity, as is the case when reading the Lord of the Rings or every other fantasy novel. That is because stories are rarely about exploration; instead, they are about the conflict and resolution of completing priorities. I therefore differentiate exploration from story. As far as the Social pillar is concerned, I agree that characters are used - both by the players and the DM. Nevertheless, I still believe character creation and character sheet maintenance happens before or between periods of gameplay. I see leveling up (character sheet maintenance) as a consequence of gameplay, not part of the gameplay itself. Football is the same, points are awarded for skillful gameplay and have an affect on the gameplay, but updating the scoreboard isn't really part of playing the game. Instead, I would define the social pillar as [I]negotiation[/I], whether between player characters or between player characters and NPCs. Just as the combat pillar resolves conflict by force, the social pillar resolves conflict through trade-offs. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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