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General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8086766" data-attributes="member: 6880599"><p>Sure but at this points its not a matter of "I think you got the three pillar mixed up." meaning I or you don't understand the games. Its completely a matter of semantics. We actually agree on what makes up the game be we divide it differently. That actually makes since it that no too tables play exactly the same. The Flexibility of the system to become what you need it to be is why it works for so many people. </p><p></p><p>To the original point "Combat" is not the end all be all. Neither is social. Neither is exploration. If you remove any pillar it becomes something else. But the size of pillars at your table need to meet your comfort levels.</p><p></p><p>This thread is about having a problem with one of those pillars and considering reshaping instead of making it smaller because from my experience there are many GMs who find it more and more annoying but shirking it does seem to help. If any thing it makes it worse. If you are one of those GMs and this is helpful...great. If not rest assured we are not saying the other two are some how less important or less problematic. We are just focusing on this one at this time on this thread. So... if you have a similar idea for the other two I would be interested to know if there is something I need to watch out for on them and if you have any suggestons for avoiding or fixing it. <em>For This thread lets focus on helping identify those who are having problems with combat and solutions to help them make their game more enjoyable</em>. Please.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8086766, member: 6880599"] Sure but at this points its not a matter of "I think you got the three pillar mixed up." meaning I or you don't understand the games. Its completely a matter of semantics. We actually agree on what makes up the game be we divide it differently. That actually makes since it that no too tables play exactly the same. The Flexibility of the system to become what you need it to be is why it works for so many people. To the original point "Combat" is not the end all be all. Neither is social. Neither is exploration. If you remove any pillar it becomes something else. But the size of pillars at your table need to meet your comfort levels. This thread is about having a problem with one of those pillars and considering reshaping instead of making it smaller because from my experience there are many GMs who find it more and more annoying but shirking it does seem to help. If any thing it makes it worse. If you are one of those GMs and this is helpful...great. If not rest assured we are not saying the other two are some how less important or less problematic. We are just focusing on this one at this time on this thread. So... if you have a similar idea for the other two I would be interested to know if there is something I need to watch out for on them and if you have any suggestons for avoiding or fixing it. [I]For This thread lets focus on helping identify those who are having problems with combat and solutions to help them make their game more enjoyable[/I]. Please. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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