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General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8086781" data-attributes="member: 6880599"><p>So for Character Creation I do consider it part of the social pillar, but I don't mean just filling out a character sheet. I mean the evolution of the character in the GMs world, with party members, and NPCs. </p><ul> <li data-xf-list-type="ul">This includes sitting down on session zero and picking a class that fits their world (talking through what is allowed and what is not) tying your back story into the same world and other party members.</li> <li data-xf-list-type="ul">This includes finding your characters rolls in the party and building the quirks of the party social structure.</li> <li data-xf-list-type="ul">This includes your characters talking to shop keepers and having NPC friends allies and enemies</li> <li data-xf-list-type="ul">This includes leveling and the changes your character goes though with them and how these changes effect the work the GM makes</li> <li data-xf-list-type="ul">This includes the hooks your character makes based on the parties characters and the parts of their world the players hooked on to.</li> <li data-xf-list-type="ul">This includes sitting with your fellow players after the game and talking about what feet your planing to take next level</li> <li data-xf-list-type="ul">this includes working with another player so that party characters have a cool battle strategy next session.</li> <li data-xf-list-type="ul">this includes hours of alt discussions, theory crafting discussions, and requests for advice on the forums.</li> </ul><p></p><p>So me Character creation is not just having a character sheet filled out on session one of a campaign. Its the interface for players to access the game, interface with it, its what players talk to each other about, talk to the GM about, talk on forums about, and its how players effect the game directly or indirectly. I think calling characters, even NPC characters which do all these things for GMs, the social part of the game is fair. I do also think no pillar stands alone. So characters are in combat and do the exploration (which I call story) but with all the threads about classes, subclass, skills, feats, power gaming, min/maxing, munchkins, multi-classing, bad designs, good designs, broken designs, and requests for help Its hard for to imagine characters not being part of the social structure in or out of the game. Who is taking in game if no one has a character?</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8086781, member: 6880599"] So for Character Creation I do consider it part of the social pillar, but I don't mean just filling out a character sheet. I mean the evolution of the character in the GMs world, with party members, and NPCs. [LIST] [*]This includes sitting down on session zero and picking a class that fits their world (talking through what is allowed and what is not) tying your back story into the same world and other party members. [*]This includes finding your characters rolls in the party and building the quirks of the party social structure. [*]This includes your characters talking to shop keepers and having NPC friends allies and enemies [*]This includes leveling and the changes your character goes though with them and how these changes effect the work the GM makes [*]This includes the hooks your character makes based on the parties characters and the parts of their world the players hooked on to. [*]This includes sitting with your fellow players after the game and talking about what feet your planing to take next level [*]this includes working with another player so that party characters have a cool battle strategy next session. [*]this includes hours of alt discussions, theory crafting discussions, and requests for advice on the forums. [/LIST] So me Character creation is not just having a character sheet filled out on session one of a campaign. Its the interface for players to access the game, interface with it, its what players talk to each other about, talk to the GM about, talk on forums about, and its how players effect the game directly or indirectly. I think calling characters, even NPC characters which do all these things for GMs, the social part of the game is fair. I do also think no pillar stands alone. So characters are in combat and do the exploration (which I call story) but with all the threads about classes, subclass, skills, feats, power gaming, min/maxing, munchkins, multi-classing, bad designs, good designs, broken designs, and requests for help Its hard for to imagine characters not being part of the social structure in or out of the game. Who is taking in game if no one has a character? [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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