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General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Asisreo" data-source="post: 8086838" data-attributes="member: 7019027"><p>When I'm talking about these rules, I'm thinking of a hypothetical where the rules may be deeper than even the spellcasting or regular combat rules. </p><p></p><p>I'm talking about rules where the DM <em>doesn't</em> decide. Maybe the designers added a table, so it's no longer the DM's choice about crit fails. Maybe there's now a step-by-step procedure to bring someone anyone into your bed with a set DC and a set number of rolls, like a skill challenge. </p><p></p><p>These rules take away DM adjudication in favor for a more algorithmic process. </p><p></p><p>Nothing good ol' fashion communication can't fix. Ultimately, communication errors exist with rules as-well. A DM might believe you're casting the "friends" cantrip when you say you want to make an NPC your friend. It's easy to say "Oh, that wasn't my intention, my intention was this..." </p><p></p><p>The DM is the final arbiter, though. If you disagree with the DM, know that it just might be because the DM has other things in motion that you can't see, assuming they're a good DM. </p><p></p><p></p><p>Let me be clear: I'm not complaining about anything. I personally find combat extremely fun and don't feel the need to change it one way or the other. I'm enjoying 5e for what it is and so are my players. </p><p></p><p>I'm talking about in-general if you aren't feeling combat, it isn't the holy grail of a good campaign in a game. If combat is painful for a DM, maybe adjust the rules to be easier to track. Use tokens for spells areas, reduce HP, reduce AC, increase damage, etc.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8086838, member: 7019027"] When I'm talking about these rules, I'm thinking of a hypothetical where the rules may be deeper than even the spellcasting or regular combat rules. I'm talking about rules where the DM [I]doesn't[/I] decide. Maybe the designers added a table, so it's no longer the DM's choice about crit fails. Maybe there's now a step-by-step procedure to bring someone anyone into your bed with a set DC and a set number of rolls, like a skill challenge. These rules take away DM adjudication in favor for a more algorithmic process. Nothing good ol' fashion communication can't fix. Ultimately, communication errors exist with rules as-well. A DM might believe you're casting the "friends" cantrip when you say you want to make an NPC your friend. It's easy to say "Oh, that wasn't my intention, my intention was this..." The DM is the final arbiter, though. If you disagree with the DM, know that it just might be because the DM has other things in motion that you can't see, assuming they're a good DM. Let me be clear: I'm not complaining about anything. I personally find combat extremely fun and don't feel the need to change it one way or the other. I'm enjoying 5e for what it is and so are my players. I'm talking about in-general if you aren't feeling combat, it isn't the holy grail of a good campaign in a game. If combat is painful for a DM, maybe adjust the rules to be easier to track. Use tokens for spells areas, reduce HP, reduce AC, increase damage, etc. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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