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General Tabletop Discussion
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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Scott Christian" data-source="post: 8086859" data-attributes="member: 6901101"><p>So, yes, the reason I put "story" in quotations marks was because I wasn't sure what definition for it was being used. The one you use wasn't at all what I use, nor do I think it really falls inside the general thinking of that term. If a "story" GM is really only concerned about the players achieving their character's story, then there's a large reversal between trends in how traditional gaming approaches work and the indie/OSR rebellion against those trends. Focusing on the character's story isn't at all what I consider a "story" GM. The quintessential example of a "story" GM is the Adventure Path -- it has a prescripted story that the players navigate through, perhaps having side stories of their own, but the overall story is already largely written. This is "story" GMing, and it's goal is to see that prescripted story unfold to completion, with or without PC stories alongside. Given your beliefs in the other thread about A to B to C plotting being quite common in traditional play, I'm a bit surprised to see you advocating for unscripted character driven play here as being "story" GMing. I still strongly think your definition of "story" GMing is misplaced.</p><p></p><p>However, in that regard, there's little daylight between our opinions of how a GM focused on character driven play will usually approach combat or other play.</p></blockquote><p>My bad. Sorry Charlaquin. My apologies. Iserith was the reference:</p><p>[/QUOTE]</p>
[QUOTE="Scott Christian, post: 8086859, member: 6901101"] So, yes, the reason I put "story" in quotations marks was because I wasn't sure what definition for it was being used. The one you use wasn't at all what I use, nor do I think it really falls inside the general thinking of that term. If a "story" GM is really only concerned about the players achieving their character's story, then there's a large reversal between trends in how traditional gaming approaches work and the indie/OSR rebellion against those trends. Focusing on the character's story isn't at all what I consider a "story" GM. The quintessential example of a "story" GM is the Adventure Path -- it has a prescripted story that the players navigate through, perhaps having side stories of their own, but the overall story is already largely written. This is "story" GMing, and it's goal is to see that prescripted story unfold to completion, with or without PC stories alongside. Given your beliefs in the other thread about A to B to C plotting being quite common in traditional play, I'm a bit surprised to see you advocating for unscripted character driven play here as being "story" GMing. I still strongly think your definition of "story" GMing is misplaced. However, in that regard, there's little daylight between our opinions of how a GM focused on character driven play will usually approach combat or other play. [/QUOTE] My bad. Sorry Charlaquin. My apologies. Iserith was the reference: [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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