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General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8087203" data-attributes="member: 6880599"><p>Can you point to a specific one? I know the rules pretty well but I can't think of one. Not saying your wrong but It feel like even when D&D has them they are suggestions. The Zanthar's down time activities for example are specific but if you read the first part of the chapter is explaining the thinking and different things to consider but does not tell the GM how. All the specific down time activities are examples not rules. They are a good place to start, but I had another player tell me I could not do something one time because Zanthar's didn't have "rules" for it. Me and my GM laughed and had him read the first part... followed by ...oh! ... well then... I guess you can. The only rigid design I know is character creation which GMs still control which classes, subclass, and sources players can pull from so this is really only rigid for players.</p><p></p><p></p><p></p><p>I don't think we disagree with anything you said here but that doesn't actually change that "<strong>The rules helping to have everyone on the same page is about the best starting point for conflict resolution you can have</strong>." In fact, rules being a <u>starting point</u> implies continued communication.</p><p></p><p></p><p></p><p>I am glad you do. Enjoy.</p><p></p><p></p><p></p><p>Uh... welcome to the topic of the thread, I guess? lol. Though I generally don't think you need tell people to make it easier on them selves if its too hard on them. People tend to find that naturally. Let me be clear... you are not wrong at all in this advice. Where this thread varies is that its focused on the consideration that some times combat is not hard at all to run for the GM and they still fine it painful because its boring. My GMs have all had this problem. The pain was not tacking combat but their lack of engagement. So the suggestions are how to re-engage the GM to make if more fun for the GM, not easier when its already easy enough.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8087203, member: 6880599"] Can you point to a specific one? I know the rules pretty well but I can't think of one. Not saying your wrong but It feel like even when D&D has them they are suggestions. The Zanthar's down time activities for example are specific but if you read the first part of the chapter is explaining the thinking and different things to consider but does not tell the GM how. All the specific down time activities are examples not rules. They are a good place to start, but I had another player tell me I could not do something one time because Zanthar's didn't have "rules" for it. Me and my GM laughed and had him read the first part... followed by ...oh! ... well then... I guess you can. The only rigid design I know is character creation which GMs still control which classes, subclass, and sources players can pull from so this is really only rigid for players. I don't think we disagree with anything you said here but that doesn't actually change that "[B]The rules helping to have everyone on the same page is about the best starting point for conflict resolution you can have[/B]." In fact, rules being a [U]starting point[/U] implies continued communication. I am glad you do. Enjoy. Uh... welcome to the topic of the thread, I guess? lol. Though I generally don't think you need tell people to make it easier on them selves if its too hard on them. People tend to find that naturally. Let me be clear... you are not wrong at all in this advice. Where this thread varies is that its focused on the consideration that some times combat is not hard at all to run for the GM and they still fine it painful because its boring. My GMs have all had this problem. The pain was not tacking combat but their lack of engagement. So the suggestions are how to re-engage the GM to make if more fun for the GM, not easier when its already easy enough. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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