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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8087234" data-attributes="member: 6880599"><p>I am not saying your wrong. In fact I will go so far as to say you are correct. However, When a GM says what sources are allowed, what feats if any are allowed, is the not the meta and do GM's not have the authority to do dictate them out side of actual play? My answer is yes and yes because that is exactly what a session 0 is. Players grant that authority when deciding they are willing to except a person as GM and want to play at that table. I get it. That's not the common belief and I don't require anyone else to think of it that way. Including if this is or is not how wizards defines it. I am just staying I mean more than most ... I get that. So when I am told character creation is small and not part of D&D play that is incorrect by my definition but I am aware that I use a much larger definition than most so that person is not necessarily wrong by what they mean. They just just mean something small while I mean something much larger.</p><p></p><p></p><p></p><p>I completely fallow you and we are actually doing about the same thing at our tables. <strong>Its completely a matter of semantics</strong>. Which is why the debate on pillars took over for a bit. </p><p></p><p>This is a spin off of "Combat is nothing special. We put it on a pedestal because that's what we're used to, but we don't actually need mechanics for it. " but the irony is no one is questioning my definition of combat. Both the people trying to say "the fix for combat is that it is not that important" (<strong>paraphrasing here</strong>) did both seem to me to conseed combat is a pillar of D&D. </p><p></p><p>I just asked for clarification because I was told "I think you got the three pillar mixed up." in response to me saying combat is one of the 3 pillars of D&D. As to if I have my pillars mixed up, I think all use the same pieces but my definitions are larger because I don't leave out any part of D&D and allow overlap to that means some things are part of two pillars or all three. Session 0 is not D&D under some peoples definitions but <u>it is to me</u> since that is why we are meeting, its what we are concerned with when we meet (mechanically and socially), and its linked to everything we do in the campaign after session 0. So I don't consider it a separate meta prep. It is a session I have fun at that is not "part of the game" but part of D&D and playing D&D which forces me to expand my definition of what D&D is. </p><p></p><p><strong>semantics. </strong>Based on what was said. I don't think I have the three pillar mixed up I just have broader definitions and prefer different words that better match my definitions.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8087234, member: 6880599"] I am not saying your wrong. In fact I will go so far as to say you are correct. However, When a GM says what sources are allowed, what feats if any are allowed, is the not the meta and do GM's not have the authority to do dictate them out side of actual play? My answer is yes and yes because that is exactly what a session 0 is. Players grant that authority when deciding they are willing to except a person as GM and want to play at that table. I get it. That's not the common belief and I don't require anyone else to think of it that way. Including if this is or is not how wizards defines it. I am just staying I mean more than most ... I get that. So when I am told character creation is small and not part of D&D play that is incorrect by my definition but I am aware that I use a much larger definition than most so that person is not necessarily wrong by what they mean. They just just mean something small while I mean something much larger. I completely fallow you and we are actually doing about the same thing at our tables. [B]Its completely a matter of semantics[/B]. Which is why the debate on pillars took over for a bit. This is a spin off of "Combat is nothing special. We put it on a pedestal because that's what we're used to, but we don't actually need mechanics for it. " but the irony is no one is questioning my definition of combat. Both the people trying to say "the fix for combat is that it is not that important" ([B]paraphrasing here[/B]) did both seem to me to conseed combat is a pillar of D&D. I just asked for clarification because I was told "I think you got the three pillar mixed up." in response to me saying combat is one of the 3 pillars of D&D. As to if I have my pillars mixed up, I think all use the same pieces but my definitions are larger because I don't leave out any part of D&D and allow overlap to that means some things are part of two pillars or all three. Session 0 is not D&D under some peoples definitions but [U]it is to me[/U] since that is why we are meeting, its what we are concerned with when we meet (mechanically and socially), and its linked to everything we do in the campaign after session 0. So I don't consider it a separate meta prep. It is a session I have fun at that is not "part of the game" but part of D&D and playing D&D which forces me to expand my definition of what D&D is. [B]semantics. [/B]Based on what was said. I don't think I have the three pillar mixed up I just have broader definitions and prefer different words that better match my definitions. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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