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General Tabletop Discussion
*Dungeons & Dragons
GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8087290" data-attributes="member: 18"><p>D&D 5E is pretty bad at tactical combat, and the suggestions you've made don't really improve that, I'd suggest.</p><p></p><p>D&D 4E, on the other hand, was extremely good at tactical combat. That actually was vaguely comparable to the examples given, unlike 5E, where your options, especially for non-casters, are typically extremely limited.</p><p></p><p>Re: dragons, I don't agree with much of what you've said. That's one approach, and it's not one a lot of D&D products use, in my experience, especially as much of what you're suggesting is entirely outside the rules and up to DM fiat. But the creaky boring old "oh dragons should just strafe the party and never engage and always try and fly away!" thing (which has been around since like, the late '80s) is ridiculous nonsense that I've seen lead to extremely boring sessions, or ones, again, reliant on DM fiat.</p><p></p><p>As I pointed out, being intelligent doesn't mean much. They're still one person - and people, including smart people, and especially arrogant people (which almost all dragons are), make bad mistakes. Most dragons probably aren't even experienced fighters, simply because almost nothing can face them down.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8087290, member: 18"] D&D 5E is pretty bad at tactical combat, and the suggestions you've made don't really improve that, I'd suggest. D&D 4E, on the other hand, was extremely good at tactical combat. That actually was vaguely comparable to the examples given, unlike 5E, where your options, especially for non-casters, are typically extremely limited. Re: dragons, I don't agree with much of what you've said. That's one approach, and it's not one a lot of D&D products use, in my experience, especially as much of what you're suggesting is entirely outside the rules and up to DM fiat. But the creaky boring old "oh dragons should just strafe the party and never engage and always try and fly away!" thing (which has been around since like, the late '80s) is ridiculous nonsense that I've seen lead to extremely boring sessions, or ones, again, reliant on DM fiat. As I pointed out, being intelligent doesn't mean much. They're still one person - and people, including smart people, and especially arrogant people (which almost all dragons are), make bad mistakes. Most dragons probably aren't even experienced fighters, simply because almost nothing can face them down. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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