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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="Helldritch" data-source="post: 8087379" data-attributes="member: 6855114"><p>5ed is as bad as tactical combat as the DM and Players want it to be. Once you start using non stat bloc tactics that all characters and monsters have, it suddenly change a lot of things. Shoving, grabbing, pushing PCs is part of what changes a lot of the combat. In addition, you can always use the optional rules in the DMG to enhance the "tactical" even more if it suits you.</p><p></p><p></p><p>Yes, it was. But do not confuse "daily, encounter and at will powers" with tactical options. Tactical options are always available to every opponent. A special manoeuver only certain characters have should be treated as spells. They do open up possibilities but tactical options should always be opened for everyone, monsters, foes and players included. Some elements should be better at some options than others, but all tactical options should be opened to all. 5ed does that. If you take this into consideration, 5ed does a similar job as the 4ed if you take the optional rules, because those rules are exactly the same as fourth.</p><p></p><p></p><p>I fully agree on that, especialy the first part. But take this into consideration. Very old dragon (ancients) did not survive by being stupid. They've already made made their mistakes and lived to learn from them. I approach this with age categories. Wyrmlings and young dragons will use flyby and tactical retreats as they are young and inexperienced. They are, however, intelligent and will try to survive. The adult dragon on the other hand, might be the one to get cocky. They are powerful and can slay a lot of enemies without much difficulties, especially one on one. Underestimating a paltry party of humans is quite possible. A mistake a dragon won't make often.</p><p></p><p>A lot of what is being said here, can be resumed this way. DM fiat is only experience. That is why coaching "young" (or should I say new?) DM is so important. I know that a lot of what I do during the Friday night D&D at our hobby store often brings a lot of questions from inexperienced DM. Sometimes it's something akin of not understanding a rule or simply ignoring it. A DM should not be adversarial to his players but a DM should not be a carebare giving wonderous things for no efforts either. There is a middle ground for everything. Killing a dragon, a lich, a beholder or any other such dangerous opponent should be a feat and a memorable fight.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8087379, member: 6855114"] 5ed is as bad as tactical combat as the DM and Players want it to be. Once you start using non stat bloc tactics that all characters and monsters have, it suddenly change a lot of things. Shoving, grabbing, pushing PCs is part of what changes a lot of the combat. In addition, you can always use the optional rules in the DMG to enhance the "tactical" even more if it suits you. Yes, it was. But do not confuse "daily, encounter and at will powers" with tactical options. Tactical options are always available to every opponent. A special manoeuver only certain characters have should be treated as spells. They do open up possibilities but tactical options should always be opened for everyone, monsters, foes and players included. Some elements should be better at some options than others, but all tactical options should be opened to all. 5ed does that. If you take this into consideration, 5ed does a similar job as the 4ed if you take the optional rules, because those rules are exactly the same as fourth. I fully agree on that, especialy the first part. But take this into consideration. Very old dragon (ancients) did not survive by being stupid. They've already made made their mistakes and lived to learn from them. I approach this with age categories. Wyrmlings and young dragons will use flyby and tactical retreats as they are young and inexperienced. They are, however, intelligent and will try to survive. The adult dragon on the other hand, might be the one to get cocky. They are powerful and can slay a lot of enemies without much difficulties, especially one on one. Underestimating a paltry party of humans is quite possible. A mistake a dragon won't make often. A lot of what is being said here, can be resumed this way. DM fiat is only experience. That is why coaching "young" (or should I say new?) DM is so important. I know that a lot of what I do during the Friday night D&D at our hobby store often brings a lot of questions from inexperienced DM. Sometimes it's something akin of not understanding a rule or simply ignoring it. A DM should not be adversarial to his players but a DM should not be a carebare giving wonderous things for no efforts either. There is a middle ground for everything. Killing a dragon, a lich, a beholder or any other such dangerous opponent should be a feat and a memorable fight. [/QUOTE]
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