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General Tabletop Discussion
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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8087789" data-attributes="member: 6880599"><p>You would suggest what? That is the point of the thread... Where are your suggestions. I would love to hear them. I don't see any in the rest of your post.</p><p></p><p></p><p>I don't disagree with anything you said but <strong>you missed my point entirely</strong>. #1 if your current style of play is not working try different things. #2 if your complaining about dragons being simple easy fights that are not worth their CR and your 100% of the time ignoring that they can fly and fight in rage stupidity then your whats making them easy not the design of the dragon. Sure intelligent creature do dumb things <strong>sometimes </strong>but isn't making them that way all the time the same mistake? #3 If your doing it with dragons, your likely doing it with just about every thing else.... see #1.</p><p></p><p>Am I wrong on any of these points?</p><p></p><p>I didn't list a lot for non-casters? Like "10ft/Pole arm melee, Stealthy attackers, Hit and run melee, (we can add defenders there are number of feats and abilities that allow melee character reactions to redirect or prevent or less damage, we can add Attackers with nets for crowd control which 10ft melee can also do) <u>, Special actions</u> legendary actions, opportunity attacks, shove, grapple, dodge, disengage, voluntarily prone, and simply waiting the right time to attack. <u>Terrain</u> lair actions, hiding spots/visibility/line of sight, cover/lines of fire, Restrictions of movement/separated forces/choke points/hindering terrain. <u>Weather</u> hiding spots/visibility/line of sight, cover/lines of fire, Restrictions of movement/separated forces/choke points/hindering terrain. Motivations and Friendly rivalry apply to them too..</p><p></p><p>I don't see alot of encouters short melee so its not something thought too much about however I am asking for suggestions.... So if you have more melee options I would LOVE to hear them and add them to the list.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8087789, member: 6880599"] You would suggest what? That is the point of the thread... Where are your suggestions. I would love to hear them. I don't see any in the rest of your post. I don't disagree with anything you said but [B]you missed my point entirely[/B]. #1 if your current style of play is not working try different things. #2 if your complaining about dragons being simple easy fights that are not worth their CR and your 100% of the time ignoring that they can fly and fight in rage stupidity then your whats making them easy not the design of the dragon. Sure intelligent creature do dumb things [B]sometimes [/B]but isn't making them that way all the time the same mistake? #3 If your doing it with dragons, your likely doing it with just about every thing else.... see #1. Am I wrong on any of these points? I didn't list a lot for non-casters? Like "10ft/Pole arm melee, Stealthy attackers, Hit and run melee, (we can add defenders there are number of feats and abilities that allow melee character reactions to redirect or prevent or less damage, we can add Attackers with nets for crowd control which 10ft melee can also do) [U], Special actions[/U] legendary actions, opportunity attacks, shove, grapple, dodge, disengage, voluntarily prone, and simply waiting the right time to attack. [U]Terrain[/U] lair actions, hiding spots/visibility/line of sight, cover/lines of fire, Restrictions of movement/separated forces/choke points/hindering terrain. [U]Weather[/U] hiding spots/visibility/line of sight, cover/lines of fire, Restrictions of movement/separated forces/choke points/hindering terrain. Motivations and Friendly rivalry apply to them too.. I don't see alot of encouters short melee so its not something thought too much about however I am asking for suggestions.... So if you have more melee options I would LOVE to hear them and add them to the list. [/QUOTE]
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