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General Tabletop Discussion
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GM's are you bored of your combat and is it because you made it boring?
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<blockquote data-quote="ClaytonCross" data-source="post: 8087860" data-attributes="member: 6880599"><p>If combat is interesting no one complains about how long it takes because they are having fun. The very fact you are saying combat takes too long implies that its not fun for you and you want it to end. If you don't mind playing D&D your obviously enjoying some part of D&D. If you have ever played other war games and enjoyed them then your aware that combat short or long can be fun without anything else. I<strong>f your players are enjoying combat</strong> and your cutting them short, I highly recommend trying out some of these suggestions to see if you change combat so that its enjoyable enough that its length is not a problem for you. <strong>If your players don't like combat ether</strong> then making combat as short as possible is not a problem for your table and some of these suggestions. Considering enemy motives that are not about depleting the parties HP can help open up roleplay options to avoid or shorten combat. Where reducing the number of enemies while using a little more terrain and tactics preparation can reduce how long fights take because the HP grind is shorter requiring less damage and their for less turns without sacrificing threat level and story tension for which you put the combat in to create.</p><p></p><p>Ether way ... these <strong>suggestions</strong> can be used to help you achieve your tables need. I hope you consider them and find something useful to your table that perhaps you didn't think of, had forgotten, or just had not been using lately. Best wishes for you game.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8087860, member: 6880599"] If combat is interesting no one complains about how long it takes because they are having fun. The very fact you are saying combat takes too long implies that its not fun for you and you want it to end. If you don't mind playing D&D your obviously enjoying some part of D&D. If you have ever played other war games and enjoyed them then your aware that combat short or long can be fun without anything else. I[B]f your players are enjoying combat[/B] and your cutting them short, I highly recommend trying out some of these suggestions to see if you change combat so that its enjoyable enough that its length is not a problem for you. [B]If your players don't like combat ether[/B] then making combat as short as possible is not a problem for your table and some of these suggestions. Considering enemy motives that are not about depleting the parties HP can help open up roleplay options to avoid or shorten combat. Where reducing the number of enemies while using a little more terrain and tactics preparation can reduce how long fights take because the HP grind is shorter requiring less damage and their for less turns without sacrificing threat level and story tension for which you put the combat in to create. Ether way ... these [B]suggestions[/B] can be used to help you achieve your tables need. I hope you consider them and find something useful to your table that perhaps you didn't think of, had forgotten, or just had not been using lately. Best wishes for you game. [/QUOTE]
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GM's are you bored of your combat and is it because you made it boring?
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